Rect rect;
Canvas canvas;
Paint paint;
+ int x0, x1, y0, y1;
/* TODO implement stippling. */
if (gc.fill_style == EmacsGC.GC_FILL_OPAQUE_STIPPLED)
return;
+ /* Calculate the leftmost and rightmost points. */
+
+ x0 = Math.min (x, x2 + 1);
+ x1 = Math.max (x, x2 + 1);
+ y0 = Math.min (y, y2 + 1);
+ y1 = Math.max (y, y2 + 1);
+
+ /* And the clip rectangle. */
+
paint = gc.gcPaint;
- rect = new Rect (Math.min (x, x2 + 1),
- Math.min (y, y2 + 1),
- Math.max (x2 + 1, x),
- Math.max (y2 + 1, y));
+ rect = new Rect (x0, y0, x1, y1);
canvas = drawable.lockCanvas (gc);
if (canvas == null)
return;
- paint.setStyle (Paint.Style.STROKE);
+ paint.setStyle (Paint.Style.FILL);
/* Since drawLine has PostScript style behavior, adjust the
- coordinates appropriately. */
+ coordinates appropriately.
+
+ The left most pixel of a straight line is always partially
+ filled. Patch it in manually. */
if (gc.clip_mask == null)
- canvas.drawLine ((float) x, (float) y + 0.5f,
- (float) x2 + 0.5f, (float) y2 + 0.5f,
- paint);
+ {
+ canvas.drawLine ((float) x + 0.5f, (float) y + 0.5f,
+ (float) x2 + 0.5f, (float) y2 + 0.5f,
+ paint);
+
+ if (x2 > x)
+ canvas.drawRect (new Rect (x, y, x + 1, y + 1), paint);
+ }
/* DrawLine with clip mask not implemented; it is not used by
Emacs. */