{
struct position pos;
- if (!FRAME_WINDOW_P (it->f))
+ /* The commented-out optimization uses vmotion on terminals. This
+ gives bad results, because elements like it->what, on which
+ callers such as pos_visible_p rely, aren't updated. */
+ /* if (!FRAME_WINDOW_P (it->f))
{
struct text_pos textpos;
- /* We can use vmotion on frames without proportional fonts. */
pos = *vmotion (IT_CHARPOS (*it), dvpos, it->w);
SET_TEXT_POS (textpos, pos.bufpos, pos.bytepos);
reseat (it, textpos, 1);
it->vpos += pos.vpos;
it->current_y += pos.vpos;
}
- else if (dvpos == 0)
+ else */
+
+ if (dvpos == 0)
{
/* DVPOS == 0 means move to the start of the screen line. */
move_it_vertically_backward (it, 0);