static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
static void reverse_rows P_ ((struct glyph_matrix *, int, int));
static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
+static void sync_window_with_frame_matrix_rows P_ ((struct window *));
+struct window *frame_row_to_window P_ ((struct window *, int));
\f
#if GLYPH_DEBUG
+
+/* Flush standard output. This is sometimes useful to call from
+ the debugger. */
+
+void
+flush_stdout ()
+{
+ fflush (stdout);
+}
+
+
/* Check that no glyph pointers have been lost in MATRIX. If a
pointer has been lost, e.g. by using a structure assignment between
rows, at least one pointer must occur more than once in the rows of
SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
}
+#if 0 /* This shouldn't be necessary. Let's check it. */
/* Due to hooks installed, it normally doesn't happen that
window rows and frame rows of the same matrix are out of
sync, i.e. have a different understanding of where to
/* Exchange pointers between both rows. */
swap_glyph_pointers (window_row, slice_row);
}
+#endif
- /* Now, we are sure that window row window_y is a slice of
- the frame row frame_y. But, lets check that assumption. */
+ /* Window row window_y must be a slice of frame row
+ frame_y. */
xassert (glyph_row_slice_p (window_row, frame_row));
-
+
/* If rows are in sync, we don't have to copy glyphs because
frame and window share glyphs. */
}
+/* Synchronize glyph pointers in the current matrix of window W with
+ the current frame matrix. W must be full-width, and be on a tty
+ frame. */
+
+static void
+sync_window_with_frame_matrix_rows (w)
+ struct window *w;
+{
+ struct frame *f = XFRAME (w->frame);
+ struct glyph_row *window_row, *window_row_end, *frame_row;
+
+ /* Preconditions: W must be a leaf window and full-width. Its frame
+ must have a frame matrix. */
+ xassert (NILP (w->hchild) && NILP (w->vchild));
+ xassert (WINDOW_FULL_WIDTH_P (w));
+ xassert (!FRAME_WINDOW_P (f));
+
+ /* If W is a full-width window, glyph pointers in W's current matrix
+ have, by definition, to be the same as glyph pointers in the
+ corresponding frame matrix. */
+ window_row = w->current_matrix->rows;
+ window_row_end = window_row + w->current_matrix->nrows;
+ frame_row = f->current_matrix->rows + XFASTINT (w->top);
+ while (window_row < window_row_end)
+ {
+ int area;
+
+ for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
+ window_row->glyphs[area] = frame_row->glyphs[area];
+
+ ++window_row, ++frame_row;
+ }
+}
+
+
+/* Return the window in the window tree rooted in W containing frame
+ row ROW. Value is null if none is found. */
+
+struct window *
+frame_row_to_window (w, row)
+ struct window *w;
+ int row;
+{
+ struct window *found = NULL;
+
+ while (w && !found)
+ {
+ if (!NILP (w->hchild))
+ found = frame_row_to_window (XWINDOW (w->hchild), row);
+ else if (!NILP (w->vchild))
+ found = frame_row_to_window (XWINDOW (w->vchild), row);
+ else if (row >= XFASTINT (w->top)
+ && row < XFASTINT (w->top) + XFASTINT (w->height))
+ found = w;
+
+ w = NILP (w->next) ? 0 : XWINDOW (w->next);
+ }
+
+ return found;
+}
+
+
/* Perform a line dance in the window tree rooted at W, after
scrolling a frame matrix in mirrored_line_dance.
/* W is a leaf window, and we are working on its current
matrix m. */
struct glyph_matrix *m = w->current_matrix;
-
- int i;
-
+ int i, sync_p = 0;
struct glyph_row *old_rows;
/* Make a copy of the original rows of matrix m. */
int from_inside_window_p
= window_from >= 0 && window_from < m->matrix_h;
- if (from_inside_window_p)
+ /* Is assigned to line inside window? */
+ int to_inside_window_p
+ = window_to >= 0 && window_to < m->matrix_h;
+
+ if (from_inside_window_p && to_inside_window_p)
{
-#if GLYPH_DEBUG
- /* Is assigned to line inside window? */
- int to_inside_window_p
- = window_to >= 0 && window_to < m->matrix_h;
-#endif
-
/* Enabled setting before assignment. */
int enabled_before_p;
- /* If not both lines inside the window, we have a
- serious problem. */
- xassert (to_inside_window_p);
-
/* Do the assignment. The enabled_p flag is saved
over the assignment because the old redisplay did
that. */
if (!retained_p[copy_from[i]])
m->rows[window_to].enabled_p = 0;
}
+ else if (to_inside_window_p)
+ {
+ /* A copy between windows. This is an infrequent
+ case not worth optimizing. */
+ struct frame *f = XFRAME (w->frame);
+ struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
+ struct window *w2;
+ struct glyph_matrix *m2;
+ int m2_from;
+
+ w2 = frame_row_to_window (root, frame_to);
+ m2 = w2->current_matrix;
+ m2_from = frame_from - m2->matrix_y;
+ copy_row_except_pointers (m->rows + window_to,
+ m2->rows + m2_from);
+
+ /* If frame line is empty, window line is empty, too. */
+ if (!retained_p[copy_from[i]])
+ m->rows[window_to].enabled_p = 0;
+ sync_p = 1;
+ }
+ else if (from_inside_window_p)
+ sync_p = 1;
}
+
+ /* If there was a copy between windows, make sure glyph
+ pointers are in sync with the frame matrix. */
+ if (sync_p)
+ sync_window_with_frame_matrix_rows (w);
/* Check that no pointers are lost. */
CHECK_MATRIX (m);