/* Read keyboard input into the standard buffer,
waiting for at least one character. */
-/* Make all keyboard buffers much bigger when using a window system. */
-#ifdef HAVE_WINDOW_SYSTEM
-#define BUFFER_SIZE_FACTOR 16
-#else
-#define BUFFER_SIZE_FACTOR 1
-#endif
-
void
read_input_waiting ()
{
if (read_socket_hook)
{
- struct input_event buf[256];
- for (i = 0; i < 256; i++)
- EVENT_INIT (buf[i]);
-
+ struct input_event hold_quit;
+
+ EVENT_INIT (hold_quit);
+ hold_quit.kind = NO_EVENT;
+
read_alarm_should_throw = 0;
if (! setjmp (read_alarm_throw))
- nread = (*read_socket_hook) (0, buf, 256, 1);
+ nread = (*read_socket_hook) (0, 1, &hold_quit);
else
nread = -1;
- /* Scan the chars for C-g and store them in kbd_buffer. */
- for (i = 0; i < nread; i++)
- {
- kbd_buffer_store_event (&buf[i]);
- /* Don't look at input that follows a C-g too closely.
- This reduces lossage due to autorepeat on C-g. */
- if (buf[i].kind == ASCII_KEYSTROKE_EVENT
- && buf[i].code == quit_char)
- break;
- }
+ if (hold_quit.kind != NO_EVENT)
+ kbd_buffer_store_event (&hold_quit);
}
else
{