\f
-/* Find the glyph matrix position of buffer position POS in window W.
- *HPOS, *VPOS, *X, and *Y are set to the positions found. W's
- current glyphs must be up to date. If POS is above window start
- return (0, 0, 0, 0). If POS is after end of W, return end of
- last line in W. In the row containing POS, stop before glyphs
+/* Find the glyph matrix position of buffer position CHARPOS in window
+ *W. HPOS, *VPOS, *X, and *Y are set to the positions found. W's
+ current glyphs must be up to date. If CHARPOS is above window
+ start return (0, 0, 0, 0). If CHARPOS is after end of W, return end
+ of last line in W. In the row containing CHARPOS, stop before glyphs
having STOP as object. */
+#if 0 /* This is a version of fast_find_position that's more correct
+ in the presence of hscrolling, for example. I didn't install
+ it right away because the problem fixed is minor, it failed
+ in 20.x as well, and I think it's too risky to install
+ so near the release of 21.1. 2001-09-25 gerd. */
+
+static int
+fast_find_position (w, charpos, hpos, vpos, x, y, stop)
+ struct window *w;
+ int charpos;
+ int *hpos, *vpos, *x, *y;
+ Lisp_Object stop;
+{
+ struct glyph_row *row, *first;
+ struct glyph *glyph, *end;
+ int i, past_end = 0;
+
+ first = MATRIX_FIRST_TEXT_ROW (w->current_matrix);
+ row = row_containing_pos (w, charpos, first, NULL);
+ if (row == NULL)
+ {
+ if (charpos < MATRIX_ROW_START_CHARPOS (first))
+ {
+ *x = *y = *hpos = *vpos = 0;
+ return 0;
+ }
+ else
+ {
+ row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos));
+ past_end = 1;
+ }
+ }
+
+ *x = row->x;
+ *y = row->y;
+ *vpos = MATRIX_ROW_VPOS (row, w->current_matrix);
+
+ glyph = row->glyphs[TEXT_AREA];
+ end = glyph + row->used[TEXT_AREA];
+
+ /* Skip over glyphs not having an object at the start of the row.
+ These are special glyphs like truncation marks on terminal
+ frames. */
+ if (row->displays_text_p)
+ while (glyph < end
+ && INTEGERP (glyph->object)
+ && !EQ (stop, glyph->object)
+ && glyph->charpos < 0)
+ {
+ *x += glyph->pixel_width;
+ ++glyph;
+ }
+
+ while (glyph < end
+ && !INTEGERP (glyph->object)
+ && !EQ (stop, glyph->object)
+ && (!BUFFERP (glyph->object)
+ || glyph->charpos < charpos))
+ {
+ *x += glyph->pixel_width;
+ ++glyph;
+ }
+
+ *hpos = glyph - row->glyphs[TEXT_AREA];
+ return past_end;
+}
+
+#else /* not 0 */
+
static int
fast_find_position (w, pos, hpos, vpos, x, y, stop)
struct window *w;
return 0;
}
+#endif /* not 0 */
+
/* Find the position of the the glyph for position POS in OBJECT in
window W's current matrix, and return in *X/*Y the pixel