/* True if input is available. */
bool input_pending;
+/* True if more input was available last time we read an event.
+
+ Since redisplay can take a significant amount of time and is not
+ indispensible to perform the user's commands, when input arrives
+ "too fast", Emacs skips redisplay. More specifically, if the next
+ command has already been input when we finish the previous command,
+ we skip the intermediate redisplay.
+
+ This is useful to try and make sure Emacs keeps up with fast input
+ rates, such as auto-repeating keys. But in some cases, this proves
+ too conservative: we may end up disabling redisplay for the whole
+ duration of a key repetition, even though we could afford to
+ redisplay every once in a while.
+
+ So we "sample" the input_pending flag before running a command and
+ use *that* value after running the command to decide whether to
+ skip redisplay or not. This way, we only skip redisplay if we
+ really can't keep up with the repeat rate.
+
+ This only makes a difference if the next input arrives while running the
+ command, which is very unlikely if the command is executed quickly.
+ IOW this tends to avoid skipping redisplay after a long running command
+ (which is a case where skipping redisplay is not very useful since the
+ redisplay time is small compared to the time it took to run the command).
+
+ A typical use case is when scrolling. Scrolling time can be split into:
+ - Time to do jit-lock on the newly displayed portion of buffer.
+ - Time to run the actual scroll command.
+ - Time to perform the redisplay.
+ Jit-lock can happen either during the command or during the redisplay.
+ In the most painful cases, the jit-lock time is the one that dominates.
+ Also jit-lock can be tweaked (via jit-lock-defer) to delay its job, at the
+ cost of temporary inaccuracy in display and scrolling.
+ So without input_was_pending, what typically happens is the following:
+ - when the command starts, there's no pending input (yet).
+ - the scroll command triggers jit-lock.
+ - during the long jit-lock time the next input arrives.
+ - at the end of the command, we check input_pending and hence decide to
+ skip redisplay.
+ - we read the next input and start over.
+ End result: all the hard work of jit-locking is "wasted" since redisplay
+ doesn't actually happens (at least not before the input rate slows down).
+ With input_was_pending redisplay is still skipped if Emacs can't keep up
+ with the input rate, but if it can keep up just enough that there's no
+ input_pending when we begin the command, then redisplay is not skipped
+ which results in better feedback to the user. */
+static bool input_was_pending;
+
/* Circular buffer for pre-read keyboard input. */
static struct input_event kbd_buffer[KBD_BUFFER_SIZE];
swallow_events (false); /* May clear input_pending. */
/* Redisplay if no pending input. */
- while (!input_pending)
+ while (!(input_pending
+ && (input_was_pending || !redisplay_dont_pause)))
{
+ input_was_pending = input_pending;
if (help_echo_showing_p && !EQ (selected_window, minibuf_window))
redisplay_preserve_echo_area (5);
else
exit:
RESUME_POLLING;
+ input_was_pending = input_pending;
RETURN_UNGCPRO (c);
}