scrolls the window up to @var{n} lines in either direction, if that will
bring point back into view. Otherwise, it centers point. The default
value is zero.
-
-A value of @code{nil} is equivalent to .5, since it centers point. This
-variable automatically becomes buffer-local when set in any fashion.
@end defopt
-@defopt scroll-up-aggressively
-@tindex scroll-up-aggressively
+@defopt scroll-down-aggressively
+@tindex scroll-down-aggressively
The value of this variable should be either @code{nil} or a fraction
@var{f} between 0 and 1. If it is a fraction, that specifies where on
-the screen to put point when scrolling upward. More precisely, when a
-window scrolls up because point is above the window start, the new start
-position is chosen to put point @var{f} part of the window height from
-the top. The larger @var{f}, the more aggressive the scrolling.
+the screen to put point when scrolling down. More precisely, when a
+window scrolls down because point is above the window start, the new
+start position is chosen to put point @var{f} part of the window
+height from the top. The larger @var{f}, the more aggressive the
+scrolling.
A value of @code{nil} is equivalent to .5, since its effect is to center
point. This variable automatically becomes buffer-local when set in any
fashion.
@end defopt
-@defopt scroll-down-aggressively
-@tindex scroll-down-aggressively
-Likewise, for scrolling down. The value, @var{f}, specifies how far
+@defopt scroll-up-aggressively
+@tindex scroll-up-aggressively
+Likewise, for scrolling up. The value, @var{f}, specifies how far
point should be placed from the bottom of the window; thus, as with
@code{scroll-up-aggressively}, a larger value scrolls more aggressively.
@end defopt