&& current_buffer != XMARKER (Voverlay_arrow_position)->buffer)
{
int this_scroll_margin = scroll_margin;
- int last_point_y = w->last_point_y - XINT (w->top);
- int last_point_x = (w->last_point_x
+ int last_point_y = XFASTINT (w->last_point_y) - XINT (w->top);
+ int last_point_x = (XFASTINT (w->last_point_x)
+ (hscroll ? 1 - hscroll : 0)
- WINDOW_LEFT_MARGIN (w));
/* Find where PT is located now on the frame. */
/* Check just_this_one as a way of verifying that the
window edges have not changed. */
- if (PT == w->last_point && just_this_one)
+ if (PT == XFASTINT (w->last_point) && just_this_one)
{
pos.hpos = last_point_x;
pos.vpos = last_point_y;
pos.bufpos = PT;
}
- else if (PT > w->last_point && w->last_point > startp && just_this_one)
+ else if (PT > XFASTINT (w->last_point)
+ && XFASTINT (w->last_point) > startp && just_this_one)
{
- pos = *compute_motion (w->last_point, last_point_y, last_point_x, 0,
+ pos = *compute_motion (XFASTINT (w->last_point),
+ last_point_y, last_point_x, 0,
PT, height,
/* BUG FIX: See the comment of
Fpos_visible_in_window_p (window.c). */