]> git.eshelyaron.com Git - emacs.git/commitdiff
Install update-game-score only on request
authorPaul Eggert <eggert@cs.ucla.edu>
Sun, 12 Mar 2017 19:04:10 +0000 (12:04 -0700)
committerPaul Eggert <eggert@cs.ucla.edu>
Sun, 12 Mar 2017 19:04:10 +0000 (12:04 -0700)
Most distributions do not install update-game-score properly
due to setuid/setgid complications, so install it only when
the installer specifies a user or group (Bug#25895).
* .gitattributes: Remove lib-src/update-game-score.exe.manifest.
* Makefile.in (gameuser, gamegroup, use_gamedir, PATH_GAME):
New vars.
(epaths-force): Use PATH_GAME.
(uninstall): Remove snake-scores and tetris-scores only if shared.
* configure.ac: Default --with-gameuser to 'no'.
(UPDATE_MANIFEST): Remove.
* etc/NEWS: Mention this.
* lib-src/Makefile.in (UPDATE_MANIFEST): Remove.
(use_gamedir): New macro.
(UTILITIES): Remove update-game-score unless use_gamedir.
(SCRIPTS): Remove $(UPDATE_MANIFEST).
($(DESTDIR)${archlibdir}): Install game directory program and data
only if use_gamedir.
* lib-src/update-game-score.exe.manifest: Remove, as
update-game-score is no longer installed on MS-Windows.
* lisp/play/gamegrid.el (gamegrid-add-score-with-update-game-score):
Use auxiliary program only if setuid or setgid.
* make-dist: Do not distribute update-game-score.exe.manifest.
* src/callproc.c (init_callproc):
Set Vshared_game_score_directory based on PATH_GAME, not DOS_NT.
(syms_of_callproc): Remove unnecessary initialization of
Vshared_game_score_directory.

.gitattributes
Makefile.in
configure.ac
etc/NEWS
lib-src/Makefile.in
lib-src/update-game-score.exe.manifest [deleted file]
lisp/play/gamegrid.el
make-dist
src/callproc.c

index 22cea3dc1e3b8709e4d550978e52f0ec2453041a..59cc2eded5d779b8894e51b82085b3b148f95669 100644 (file)
@@ -24,7 +24,6 @@ admin/charsets/mapfiles/PTCP154 whitespace=cr-at-eol
 leim/MISC-DIC/cangjie-table.b5 whitespace=cr-at-eol
 leim/MISC-DIC/cangjie-table.cns whitespace=cr-at-eol
 leim/MISC-DIC/pinyin.map whitespace=cr-at-eol
-lib-src/update-game-score.exe.manifest whitespace=cr-at-eol
 nt/nmake.defs whitespace=cr-at-eol
 test/etags/c-src/dostorture.c whitespace=cr-at-eol
 test/etags/cp-src/c.C whitespace=cr-at-eol
index 82fb91fd9cd1b4e225835e391cf6e95dd2cbee11..18251b41043785207005d544580e790d790d2695 100644 (file)
@@ -266,8 +266,15 @@ archlibdir=@archlibdir@
 # Where to put the etc/DOC file.
 etcdocdir=@etcdocdir@
 
-# Where to install Emacs game score files.
+# User or group of the auxiliary program update-game-score, which is
+# installed on platforms with a game directory shared by multiple users.
+# On other platforms Emacs can update the score files itself.
+gameuser=@gameuser@
+gamegroup=@gamegroup@
+# Where to install game score files, if gameuser or gamegroup is nonempty.
 gamedir=@gamedir@
+# Nonempty if and only if a shared gamedir is used.
+use_gamedir=$(gameuser)$(gamegroup)
 
 # ==================== Utility Programs for the Build ====================
 
@@ -334,6 +341,9 @@ etc-emacsver:
          ${srcdir}/build-aux/move-if-change emacsver.tex.$$$$ \
          ${srcdir}/etc/refcards/emacsver.tex
 
+# The shared gamedir name as a C string literal, or a null ptr if not in use.
+PATH_GAME = $(if $(use_gamedir),"$(gamedir)",((char const *) 0))
+
 # Generate epaths.h from epaths.in.  This target is invoked by 'configure'.
 # See comments in configure.ac for why it is done this way, as opposed
 # to just letting configure generate epaths.h from epaths.in in a
@@ -359,7 +369,7 @@ epaths-force:
          -e 's;\(#.*PATH_DATA\).*$$;\1 "${etcdir}";'                   \
          -e 's;\(#.*PATH_BITMAPS\).*$$;\1 "${bitmapdir}";'             \
          -e 's;\(#.*PATH_X_DEFAULTS\).*$$;\1 "${x_default_search_path}";' \
-         -e 's;\(#.*PATH_GAME\).*$$;\1 "${gamedir}";' \
+         -e 's;\(#.*PATH_GAME\).*$$;\1 $(PATH_GAME);'                  \
          -e 's;\(#.*PATH_DOC\).*$$;\1 "${etcdocdir}";') &&             \
        ${srcdir}/build-aux/move-if-change epaths.h.$$$$ src/epaths.h
 
@@ -811,10 +821,12 @@ uninstall: uninstall-$(NTDIR) uninstall-doc
        -rm -f "$(DESTDIR)${desktopdir}/${EMACS_NAME}.desktop"
        -rm -f "$(DESTDIR)${appdatadir}/${EMACS_NAME}.appdata.xml"
        -rm -f "$(DESTDIR)$(systemdunitdir)/${EMACS_NAME}.service"
+  ifneq (,$(use_gamedir))
        for file in snake-scores tetris-scores; do \
          file="$(DESTDIR)${gamedir}/$${file}"; \
          [ -s "$${file}" ] || rm -f "$$file"; \
        done
+  endif
 
 ### Windows-specific uninstall target for removing programs produced
 ### in nt/, and its Posix do-nothing shadow.
index ba944e6cebdb38d8b0b055d3ffbe99feea65bc5f..4d9ba9636d5d3d7c4253e2fcc3302cb064430da8 100644 (file)
@@ -402,12 +402,9 @@ AC_ARG_WITH(gameuser,dnl
                An argument prefixed by ':' specifies a group instead.])])
 gameuser=
 gamegroup=
-# We don't test if we can actually chown/chgrp here, because configure
-# may run without root privileges.  lib-src/Makefile.in will handle
-# any errors due to missing user/group gracefully.
 case ${with_gameuser} in
-  no) ;;
-  "" | yes) gamegroup=games ;;
+  '' | no) ;;
+  yes) gamegroup=games ;;
   :*) gamegroup=${with_gameuser#:} ;;
   *) gameuser=${with_gameuser} ;;
 esac
@@ -1966,7 +1963,6 @@ CLIENTRES=
 CLIENTW=
 W32_RES_LINK=
 EMACS_MANIFEST=
-UPDATE_MANIFEST=
 if test "${with_w32}" != no; then
   case "${opsys}" in
     cygwin)
@@ -2034,7 +2030,6 @@ if test "${HAVE_W32}" = "yes"; then
     # the rc file), not a linker script.
     W32_RES_LINK="-Wl,emacs.res"
   else
-    UPDATE_MANIFEST=update-game-score.exe.manifest
     W32_OBJ="$W32_OBJ w32.o w32console.o w32heap.o w32inevt.o w32proc.o"
     W32_LIBS="$W32_LIBS -lwinmm -lgdi32 -lcomdlg32"
     W32_LIBS="$W32_LIBS -lmpr -lwinspool -lole32 -lcomctl32 -lusp10"
@@ -2054,7 +2049,6 @@ AC_SUBST(W32_OBJ)
 AC_SUBST(W32_LIBS)
 AC_SUBST(EMACSRES)
 AC_SUBST(EMACS_MANIFEST)
-AC_SUBST(UPDATE_MANIFEST)
 AC_SUBST(CLIENTRES)
 AC_SUBST(CLIENTW)
 AC_SUBST(W32_RES_LINK)
@@ -5432,7 +5426,7 @@ AC_SUBST(SUBDIR_MAKEFILES_IN)
 dnl You might wonder (I did) why epaths.h is generated by running make,
 dnl rather than just letting configure generate it from epaths.in.
 dnl One reason is that the various paths are not fully expanded (see above);
-dnl eg gamedir=${prefix}/var/games/emacs.
+dnl e.g., gamedir='${localstatedir}/games/emacs'.
 dnl Secondly, the GNU Coding standards require that one should be able
 dnl to run 'make prefix=/some/where/else' and override the values set
 dnl by configure.  This also explains the 'move-if-change' test and
index f0df0a70caaa6941522ae3219705341926ceaff4..cd829bf5291c0a5069b109b9eb8b82c438cf5bc2 100644 (file)
--- a/etc/NEWS
+++ b/etc/NEWS
@@ -65,6 +65,11 @@ emacs-version and erc-cmd-SV functions, and the leave the following
 variables nil: emacs-build-system, emacs-build-time,
 erc-emacs-build-time.
 
+** The configure option '--with-gameuser' now defaults to 'no',
+as this appears to be the most common configuration in practice.
+When it is 'no', the shared game directory and the auxiliary program
+update-game-score are no longer needed and are not installed.
+
 ** Emacs no longer works on IRIX.  We expect that Emacs users are not
 affected by this, as SGI stopped supporting IRIX in December 2013.
 
index 88f62805765c2ba7ea0d076a3a26dbd24ce56553..d0aa9cc7c2746f9f8253c85789b1234c577f4a0c 100644 (file)
@@ -40,7 +40,6 @@ C_SWITCH_MACHINE=@C_SWITCH_MACHINE@
 PROFILING_CFLAGS = @PROFILING_CFLAGS@
 WARN_CFLAGS = @WARN_CFLAGS@
 WERROR_CFLAGS = @WERROR_CFLAGS@
-UPDATE_MANIFEST = @UPDATE_MANIFEST@
 
 # Program name transformation.
 TRANSFORM = @program_transform_name@
@@ -130,9 +129,15 @@ abs_top_srcdir=@abs_top_srcdir@
 # to '../configure'.
 archlibdir=@archlibdir@
 
-gamedir=@gamedir@
+# User or group of the auxiliary program update-game-score, which is
+# installed on platforms with a game directory shared by multiple users.
+# On other platforms Emacs can update the score files itself.
 gameuser=@gameuser@
 gamegroup=@gamegroup@
+# Where to install game score files, if gameuser or gamegroup is nonempty.
+gamedir=@gamedir@
+# Nonempty if and only if a shared gamedir is used.
+use_gamedir=$(gameuser)$(gamegroup)
 
 # ==================== Utility Programs for the Build =================
 
@@ -156,13 +161,13 @@ INSTALLABLES = etags${EXEEXT} ctags${EXEEXT} emacsclient${EXEEXT} $(CLIENTW) \
 # Things that Emacs runs internally, or during the build process,
 #  which should not be installed in bindir.
 UTILITIES = profile${EXEEXT} movemail${EXEEXT} hexl${EXEEXT} \
-            update-game-score${EXEEXT}
+            $(and $(use_gamedir), update-game-score${EXEEXT})
 
 DONT_INSTALL= make-docfile${EXEEXT}
 
 # Like UTILITIES, but they're not system-dependent, and should not be
 #  deleted by the distclean target.
-SCRIPTS= rcs2log $(UPDATE_MANIFEST)
+SCRIPTS= rcs2log
 
 # All files that are created by the linker, i.e., whose names end in ${EXEEXT}.
 EXE_FILES = ${INSTALLABLES} ${UTILITIES} ${DONT_INSTALL}
@@ -258,9 +263,6 @@ maybe-blessmail: $(BLESSMAIL_TARGET)
 
 ## Install the internal utilities.  Until they are installed, we can
 ## just run them directly from lib-src.
-## If the chown/chmod commands fail, that is not a big deal.
-## update-game-score will detect at runtime that it is not setuid,
-## and handle things accordingly.
 $(DESTDIR)${archlibdir}: all
        @echo
        @echo "Installing utilities run internally by Emacs."
@@ -272,28 +274,22 @@ $(DESTDIR)${archlibdir}: all
              "$(DESTDIR)${archlibdir}/$$file" || exit; \
          done ; \
         fi
-       umask 022 && ${MKDIR_P} "$(DESTDIR)${gamedir}" && \
+  ifneq (,$(use_gamedir))
+       umask 022 && ${MKDIR_P} "$(DESTDIR)${gamedir}"
        touch "$(DESTDIR)${gamedir}/snake-scores" \
              "$(DESTDIR)${gamedir}/tetris-scores"
-ifneq ($(gameuser),)
-       if chown ${gameuser} \
-            "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}" && \
-          chmod u+s,go-r \
-            "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"; \
-       then \
-         chown ${gameuser} "$(DESTDIR)${gamedir}" && \
-         chmod u=rwx,g=rx,o=rx "$(DESTDIR)${gamedir}"; \
-       fi
-else ifneq ($(gamegroup),)
-       if chgrp ${gamegroup} \
-            "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}" && \
-          chmod g+s,o-r \
-            "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"; \
-       then \
-         chgrp ${gamegroup} "$(DESTDIR)${gamedir}" && \
-         chmod u=rwx,g=rwx,o=rx "$(DESTDIR)${gamedir}"; \
-       fi
-endif
+    ifneq (,$(gameuser))
+       chown ${gameuser} "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"
+       chmod u+s,go-r "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"
+       chown ${gameuser} "$(DESTDIR)${gamedir}"
+       chmod u=rwx,g=rx,o=rx "$(DESTDIR)${gamedir}"
+    else
+       chgrp ${gamegroup} "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"
+       chmod g+s,o-r "$(DESTDIR)${archlibdir}/update-game-score${EXEEXT}"
+       chgrp ${gamegroup} "$(DESTDIR)${gamedir}"
+       chmod u=rwx,g=rwx,o=rx "$(DESTDIR)${gamedir}"
+    endif
+  endif
        exp_archlibdir=`cd "$(DESTDIR)${archlibdir}" && /bin/pwd` && \
        if [ "$$exp_archlibdir" != "`cd ${srcdir} && /bin/pwd`" ]; then \
          for file in ${SCRIPTS}; do \
diff --git a/lib-src/update-game-score.exe.manifest b/lib-src/update-game-score.exe.manifest
deleted file mode 100644 (file)
index 1db836b..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes"?>\r
-<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">\r
-  <v3:trustInfo xmlns:v3="urn:schemas-microsoft-com:asm.v3">\r
-    <v3:security>\r
-      <v3:requestedPrivileges>\r
-       <v3:requestedExecutionLevel level="asInvoker" />\r
-      </v3:requestedPrivileges>\r
-    </v3:security>\r
-  </v3:trustInfo>\r
-</assembly>\r
index b0ccbd3b63d9994bc72cdbe393778a6763f26ba8..0386a89b3a44789ad93e31f6640bba3644eb5d0e 100644 (file)
@@ -475,17 +475,19 @@ FILE is created there."
 ;;        update FILE.  This is for the case that a user has installed
 ;;        a game on her own.
 ;;
-;;     4. "update-game-score" is not setgid/setuid.  Use it to
-;;        create/update FILE in the user's home directory.  There is
-;;        presumably no shared game directory.
+;;     4. "update-game-score" does not exist or is not setgid/setuid.
+;;        Create/update FILE in the user's home directory, without
+;;        using "update-game-score".  There is presumably no shared
+;;        game directory.
 
 (defvar gamegrid-shared-game-dir)
 
 (defun gamegrid-add-score-with-update-game-score (file score)
   (let ((gamegrid-shared-game-dir
-        (not (zerop (logand (file-modes
-                             (expand-file-name "update-game-score"
-                                               exec-directory))
+        (not (zerop (logand (or (file-modes
+                                 (expand-file-name "update-game-score"
+                                                   exec-directory))
+                                 0)
                             #o6000)))))
     (cond ((file-name-absolute-p file)
           (gamegrid-add-score-insecure file score))
@@ -497,23 +499,12 @@ FILE is created there."
            (expand-file-name file shared-game-score-directory) score))
          ;; Else: Add the score to a score file in the user's home
          ;; directory.
-         (gamegrid-shared-game-dir
-          ;; If `gamegrid-shared-game-dir' is non-nil, then
-          ;; "update-gamescore" program is setuid, so don't use it.
-          (unless (file-exists-p
-                   (directory-file-name gamegrid-user-score-file-directory))
-            (make-directory gamegrid-user-score-file-directory t))
-          (gamegrid-add-score-insecure file score
-                                       gamegrid-user-score-file-directory))
          (t
           (unless (file-exists-p
                    (directory-file-name gamegrid-user-score-file-directory))
             (make-directory gamegrid-user-score-file-directory t))
-          (let ((f (expand-file-name file
-                                     gamegrid-user-score-file-directory)))
-            (unless (file-exists-p f)
-              (write-region "" nil f nil 'silent nil 'excl))
-            (gamegrid-add-score-with-update-game-score-1 file f score))))))
+          (gamegrid-add-score-insecure file score
+                                       gamegrid-user-score-file-directory)))))
 
 (defun gamegrid-add-score-with-update-game-score-1 (file target score)
   (let ((default-directory "/")
index 41203b20aa747c0f92be3e3bd0245198630985d7..e85a2d667b2626518547dc20df1db3c487030ac2 100755 (executable)
--- a/make-dist
+++ b/make-dist
@@ -459,7 +459,6 @@ echo "Making links to 'lib-src'"
  ln [a-zA-Z]*.[ch] ../${tempdir}/lib-src
  ln ChangeLog.*[0-9] Makefile.in README ../${tempdir}/lib-src
  ln rcs2log ../${tempdir}/lib-src
- ln update-game-score.exe.manifest ../${tempdir}/lib-src)
 
 echo "Making links to 'm4'"
 (cd m4
index 08fa6e977226823932e502ac824618db115800ab..05048576ce93bac059abbdd21af27d62faa2bee1 100644 (file)
@@ -1584,13 +1584,14 @@ init_callproc (void)
   sh = getenv ("SHELL");
   Vshell_file_name = build_string (sh ? sh : "/bin/sh");
 
-#ifdef DOS_NT
-  Vshared_game_score_directory = Qnil;
-#else
-  Vshared_game_score_directory = build_unibyte_string (PATH_GAME);
-  if (NILP (Ffile_accessible_directory_p (Vshared_game_score_directory)))
-    Vshared_game_score_directory = Qnil;
-#endif
+  Lisp_Object gamedir = Qnil;
+  if (PATH_GAME)
+    {
+      Lisp_Object path_game = build_unibyte_string (PATH_GAME);
+      if (file_accessible_directory_p (path_game))
+       gamedir = path_game;
+    }
+  Vshared_game_score_directory = gamedir;
 }
 
 void
@@ -1661,11 +1662,6 @@ includes this.  */);
   DEFVAR_LISP ("shared-game-score-directory", Vshared_game_score_directory,
               doc: /* Directory of score files for games which come with GNU Emacs.
 If this variable is nil, then Emacs is unable to use a shared directory.  */);
-#ifdef DOS_NT
-  Vshared_game_score_directory = Qnil;
-#else
-  Vshared_game_score_directory = build_string (PATH_GAME);
-#endif
 
   DEFVAR_LISP ("initial-environment", Vinitial_environment,
               doc: /* List of environment variables inherited from the parent process.