+2013-08-05 Eli Zaretskii <eliz@gnu.org>
+
+ * update-game-score.c (read_score): Try reading a character before
+ probing the stream for EOF. Initialize score->score to zero,
+ before reading and accumulating the score.
+ (read_scores): Fix logic that determines which value to return.
+ Close the input stream when finished reading the scores (avoids
+ failures in overwriting the file with a new one on MS-Windows,
+ since a file that is open cannot be deleted).
+
+ * ntlib.h (rename): Don't undefine.
+
+ * ntlib.c (sys_rename): New function, needed for
+ update-game-score.
+
2013-08-04 Eli Zaretskii <eliz@gnu.org>
* ntlib.h: Include fcntl.h.
}
/* Implementation of mkostemp for MS-Windows, to avoid race conditions
- when using mktemp.
+ when using mktemp. Copied from w32.c.
- Standard algorithm for generating a temporary file name seems to be
- use pid or tid with a letter on the front (in place of the 6 X's)
- and cycle through the letters to find a unique name. We extend
- that to allow any reasonable character as the first of the 6 X's,
- so that the number of simultaneously used temporary files will be
- greater. */
+ This is used only in update-game-score.c. It is overkill for that
+ use case, since update-game-score renames the temporary file into
+ the game score file, which isn't atomic on MS-Windows anyway, when
+ the game score already existed before running the program, which it
+ almost always does. But using a simpler implementation just to
+ make a point is uneconomical... */
int
mkostemp (char * template, int flags)
/* Template is badly formed or else we can't generate a unique name. */
return -1;
}
+
+/* On Windows, you cannot rename into an existing file. */
+int
+sys_rename (const char *from, const char *to)
+{
+ int retval = rename (from, to);
+
+ if (retval < 0 && errno == EEXIST)
+ {
+ if (unlink (to) == 0)
+ retval = rename (from, to);
+ }
+ return retval;
+}
#define pipe _pipe
#undef read
#define read _read
-#undef rename
#undef rmdir
#define rmdir _rmdir
#undef unlink
read_score (FILE *f, struct score_entry *score)
{
int c;
+ if ((c = getc (f)) != EOF)
+ ungetc (c, f);
if (feof (f))
return 1;
- while ((c = getc (f)) != EOF
- && isdigit (c))
+ for (score->score = 0; (c = getc (f)) != EOF && isdigit (c); )
{
score->score *= 10;
score->score += (c-48);
static int
read_scores (const char *filename, struct score_entry **scores, int *count)
{
- int readval, scorecount, cursize;
+ int readval = -1, scorecount, cursize;
struct score_entry *ret;
FILE *f = fopen (filename, "r");
+ int retval = -1;
if (!f)
return -1;
scorecount = 0;
cursize = 16;
ret = (struct score_entry *) malloc (sizeof (struct score_entry) * cursize);
- if (!ret)
- return -1;
- while ((readval = read_score (f, &ret[scorecount])) == 0)
+ if (ret)
{
- /* We encountered an error. */
- if (readval < 0)
- return -1;
- scorecount++;
- if (scorecount >= cursize)
+ while ((readval = read_score (f, &ret[scorecount])) == 0)
{
- cursize *= 2;
- ret = (struct score_entry *)
- realloc (ret, (sizeof (struct score_entry) * cursize));
- if (!ret)
- return -1;
+ scorecount++;
+ if (scorecount >= cursize)
+ {
+ cursize *= 2;
+ ret = (struct score_entry *)
+ realloc (ret, (sizeof (struct score_entry) * cursize));
+ if (!ret)
+ break;
+ }
}
}
- *count = scorecount;
- *scores = ret;
- return 0;
+ if (readval > 0)
+ {
+ *count = scorecount;
+ *scores = ret;
+ retval = 0;
+ }
+ fclose (f);
+ return retval;
}
static int
return ret;
}
-
/* update-game-score.c ends here */