return WINDOW_TO_FRAME_PIXEL_Y (w, y);
}
+/*
+ * Remember which glyph the mouse is over.
+ */
+
+void
+remember_mouse_glyph (f, gx, gy, rect)
+ struct frame *f;
+ int gx, gy;
+ NativeRectangle *rect;
+{
+ Lisp_Object window;
+ struct window *w;
+ struct glyph_row *r, *gr, *end_row;
+ enum window_part part;
+ enum glyph_row_area area;
+ int x, y, width, height;
+
+ /* Try to determine frame pixel position and size of the glyph under
+ frame pixel coordinates X/Y on frame F. */
+
+ window = window_from_coordinates (f, gx, gy, &part, &x, &y, 0);
+ if (NILP (window))
+ {
+ width = FRAME_SMALLEST_CHAR_WIDTH (f);
+ height = FRAME_SMALLEST_FONT_HEIGHT (f);
+ goto virtual_glyph;
+ }
+
+ w = XWINDOW (window);
+ width = WINDOW_FRAME_COLUMN_WIDTH (w);
+ height = WINDOW_FRAME_LINE_HEIGHT (w);
+
+ r = MATRIX_FIRST_TEXT_ROW (w->current_matrix);
+ end_row = r + w->current_matrix->nrows - 1;
+
+ if (w->pseudo_window_p)
+ {
+ area = TEXT_AREA;
+ part = ON_MODE_LINE; /* Don't adjust margin. */
+ goto text_glyph;
+ }
+
+ switch (part)
+ {
+ case ON_LEFT_MARGIN:
+ area = LEFT_MARGIN_AREA;
+ goto text_glyph;
+
+ case ON_RIGHT_MARGIN:
+ area = RIGHT_MARGIN_AREA;
+ goto text_glyph;
+
+ case ON_TEXT:
+ case ON_MODE_LINE:
+ case ON_HEADER_LINE:
+ area = TEXT_AREA;
+
+ text_glyph:
+ gr = 0; gy = 0;
+ for (; r < end_row && r->enabled_p; ++r)
+ if (r->y + r->height > y)
+ {
+ gr = r; gy = r->y;
+ break;
+ }
+
+ if (gr && gy <= y)
+ {
+ struct glyph *g = gr->glyphs[area];
+ struct glyph *end = g + gr->used[area];
+
+ height = gr->height;
+ for (gx = gr->x; g < end; gx += g->pixel_width, ++g)
+ if (gx + g->pixel_width > x)
+ break;
+
+ if (g < end)
+ width = g->pixel_width;
+ else
+ {
+ /* Use nominal char spacing at end of line. */
+ x -= gx;
+ gx += (x / width) * width;
+ }
+
+ if (part != ON_MODE_LINE && part != ON_HEADER_LINE)
+ gx += window_box_left_offset (w, area);
+ }
+ else
+ {
+ /* Use nominal line height at end of window. */
+ gx = (x / width) * width;
+ y -= gy;
+ gy += (y / height) * height;
+ }
+ break;
+
+ case ON_LEFT_FRINGE:
+ gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? WINDOW_LEFT_SCROLL_BAR_AREA_WIDTH (w)
+ : window_box_right_offset (w, LEFT_MARGIN_AREA));
+ width = WINDOW_LEFT_FRINGE_WIDTH (w);
+ goto row_glyph;
+
+ case ON_RIGHT_FRINGE:
+ gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? window_box_right_offset (w, RIGHT_MARGIN_AREA)
+ : window_box_right_offset (w, TEXT_AREA));
+ width = WINDOW_RIGHT_FRINGE_WIDTH (w);
+ goto row_glyph;
+
+ case ON_SCROLL_BAR:
+ gx = (WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_LEFT (w)
+ ? 0
+ : (window_box_right_offset (w, RIGHT_MARGIN_AREA)
+ + (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? WINDOW_RIGHT_FRINGE_WIDTH (w)
+ : 0)));
+ width = WINDOW_SCROLL_BAR_AREA_WIDTH (w);
+
+ row_glyph:
+ gr = 0, gy = 0;
+ for (; r < end_row && r->enabled_p; ++r)
+ if (r->y + r->height > y)
+ {
+ gr = r; gy = r->y;
+ break;
+ }
+
+ if (gr && gy <= y)
+ height = gr->height;
+ else
+ {
+ /* Use nominal line height at end of window. */
+ y -= gy;
+ gy += (y / height) * height;
+ }
+ break;
+
+ default:
+ ;
+ virtual_glyph:
+ /* If there is no glyph under the mouse, then we divide the screen
+ into a grid of the smallest glyph in the frame, and use that
+ as our "glyph". */
+
+ /* Arrange for the division in FRAME_PIXEL_X_TO_COL etc. to
+ round down even for negative values. */
+ if (gx < 0)
+ gx -= width - 1;
+ if (gy < 0)
+ gy -= height - 1;
+
+ gx = (gx / width) * width;
+ gy = (gy / height) * height;
+
+ goto store_rect;
+ }
+
+ gx += WINDOW_LEFT_EDGE_X (w);
+ gy += WINDOW_TOP_EDGE_Y (w);
+
+ store_rect:
+ STORE_NATIVE_RECT (*rect, gx, gy, width, height);
+
+ /* Visible feedback for debugging. */
+#if 0
+#if HAVE_X_WINDOWS
+ XDrawRectangle (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f),
+ f->output_data.x->normal_gc,
+ gx, gy, width, height);
+#endif
+#endif
+}
+
#endif /* HAVE_WINDOW_SYSTEM */