]> git.eshelyaron.com Git - emacs.git/commitdiff
Add built-int support for godot engine
authorSteven vanZyl <rushsteve1@rushsteve1.us>
Fri, 14 Aug 2020 14:44:38 +0000 (10:44 -0400)
committerJoão Távora <joaotavora@gmail.com>
Sun, 16 Aug 2020 13:17:24 +0000 (14:17 +0100)
Copyright-paperwork-exempt: yes
Co-authored-by: João Távora <joaotavora@gmail.com>
* README.md: mention Godot

* eglot.el (eglot-server-programs): Add godot engine via port

GitHub-reference: close https://github.com/joaotavora/eglot/issues/511

lisp/progmodes/eglot.el

index 0b233377b1224a3e2cc0b105fc60a0ae02cdcd3f..023c0dfe7abbd01313c59624c3a47d09b44f2f79 100644 (file)
@@ -121,7 +121,8 @@ language-server/bin/php-language-server.php"))
                                 (scala-mode . ("metals-emacs"))
                                 ((tex-mode context-mode texinfo-mode bibtex-mode)
                                  . ("digestif"))
-                                (erlang-mode . ("erlang_ls" "--transport" "stdio")))
+                                (erlang-mode . ("erlang_ls" "--transport" "stdio"))
+                                (gdscript-mode . ("localhost" 6008))
   "How the command `eglot' guesses the server to start.
 An association list of (MAJOR-MODE . CONTACT) pairs.  MAJOR-MODE
 is a mode symbol, or a list of mode symbols.  The associated