val_compute_motion.hpos = hpos;
val_compute_motion.vpos = vpos;
val_compute_motion.prevhpos = prev_hpos;
+ /* We alalways handle all of them here; none of them remain to do. */
+ val_compute_motion.ovstring_chars_done = 0;
/* Nonzero if have just continued a line */
val_compute_motion.contin
val_vmotion.hpos = lmargin;
val_vmotion.contin = 0;
val_vmotion.prevhpos = 0;
+ val_vmotion.ovstring_chars_done = 0;
return &val_vmotion;
}