char *title;
int nomenu;
{
- Lisp_Object maps;
- struct gcpro gcpro1;
+ Lisp_Object maps, seen;
+ struct gcpro gcpro1, gcpro2;
int something = 0;
char *key_heading
= "\
--- -------\n";
maps = Faccessible_keymaps (startmap, prefix);
- GCPRO1 (maps);
+ seen = Qnil;
+ GCPRO2 (maps, seen);
if (nomenu)
{
sub_shadows = Fcons (shmap, sub_shadows);
}
- describe_map (Fcdr (elt), Fcar (elt), describe_command, partial, sub_shadows);
+ describe_map (Fcdr (elt), Fcar (elt), describe_command,
+ partial, sub_shadows, &seen);
skip: ;
}
/* Describe the contents of map MAP, assuming that this map itself is
reached by the sequence of prefix keys KEYS (a string or vector).
- PARTIAL, SHADOW is as in `describe_map_tree' above. */
+ PARTIAL, SHADOW are as in `describe_map_tree' above. */
static void
-describe_map (map, keys, elt_describer, partial, shadow)
+describe_map (map, keys, elt_describer, partial, shadow, seen)
register Lisp_Object map;
Lisp_Object keys;
int (*elt_describer) ();
int partial;
Lisp_Object shadow;
+ Lisp_Object *seen;
{
Lisp_Object elt_prefix;
Lisp_Object tail, definition, event;
if (!NILP (keys) && XFASTINT (Flength (keys)) > 0)
{
- Lisp_Object tem;
/* Call Fkey_description first, to avoid GC bug for the other string. */
tem = Fkey_description (keys);
elt_prefix = concat2 (tem, build_string (" "));
GCPRO3 (elt_prefix, definition, kludge);
- for (tail = XCONS (map)->cdr; CONSP (tail); tail = Fcdr (tail))
+ for (tail = map; CONSP (tail); tail = XCONS (tail)->cdr)
{
QUIT;
if (XTYPE (XCONS (tail)->car) == Lisp_Vector)
describe_vector (XCONS (tail)->car,
elt_prefix, elt_describer, partial, shadow);
- else
+ else if (CONSP (XCONS (tail)->car))
{
- event = Fcar_safe (Fcar (tail));
- definition = get_keyelt (Fcdr_safe (Fcar (tail)), 0);
+ event = XCONS (XCONS (tail)->car)->car;
+ definition = get_keyelt (XCONS (XCONS (tail)->car)->cdr, 0);
/* Don't show undefined commands or suppressed commands. */
if (NILP (definition)) continue;
for alignment purposes. */
(*elt_describer) (definition);
}
+ else if (EQ (XCONS (tail)->car, Qkeymap))
+ {
+ /* The same keymap might be in the structure twice, if we're
+ using an inherited keymap. So skip anything we've already
+ encountered. */
+ tem = Fassq (tail, *seen);
+ if (CONSP (tem) && Fequal (XCONS (tem)->car, keys))
+ break;
+ *seen = Fcons (Fcons (tail, keys), *seen);
+ }
}
UNGCPRO;