* src/xterm.c (x_dnd_begin_drag_and_drop): Make sure
handle_interrupt is called inside the nested event loop upon a
quit event.
if (x_dnd_motif_setup_p)
XDeleteProperty (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f),
FRAME_DISPLAY_INFO (f)->Xatom_XdndSelection);
+
+ /* Call kbd_buffer_store event, which calls
+ handle_interrupt and sets `last-event-frame' along
+ with various other things. */
+ kbd_buffer_store_event (&hold_quit);
+ /* Now quit anyway. */
quit ();
}