+2014-06-21 Eli Zaretskii <eliz@gnu.org>
+
+ * skeleton.el (skeleton-insert): Doc fix.
+
2014-06-20 Stefan Monnier <monnier@iro.umontreal.ca>
* emacs-lisp/smie.el (smie-config--guess): Fix typo.
If ELEMENT is a string or a character it gets inserted (see also
`skeleton-transformation-function'). Other possibilities are:
- \\n go to next line and indent according to mode
+ \\n if not at eol, go to next line and indent according to mode
_ interesting point, interregion here
- interesting point, no interregion interaction, overrides
interesting point set by _
After termination, point will be positioned at the last occurrence of -
or at the first occurrence of _ or at the end of the inserted text.
+Note that \\n only inserts a newline if not at eol. If you want to insert
+a newline unconditionally, use \"\\n\" instead.
+
Further elements can be defined via `skeleton-further-elements'.
ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted
repeatedly for different inputs. The SKELETON is processed as often as