return 0;
}
- /* Wait for input or child death to be signalled. */
start_time = GetTickCount ();
- active = WaitForMultipleObjects (nh + nc, wait_hnd, FALSE, timeout_ms);
+
+ /* Wait for input or child death to be signalled. If user input is
+ allowed, then also accept window messages. */
+ if (FD_ISSET (0, &orfds))
+ active = MsgWaitForMultipleObjects (nh + nc, wait_hnd, FALSE, timeout_ms,
+ QS_ALLINPUT);
+ else
+ active = WaitForMultipleObjects (nh + nc, wait_hnd, FALSE, timeout_ms);
if (active == WAIT_FAILED)
{
processed - otherwise higher numbered channels could be starved. */
do
{
- if (active >= nh)
+ if (active == nh + nc)
+ {
+ /* There are messages in the lisp thread's queue; we must
+ drain the queue now to ensure they are processed promptly,
+ because if we don't do so, we will not be woken again until
+ further messages arrive.
+
+ NB. If ever we allow window message procedures to callback
+ into lisp, we will need to ensure messages are dispatched
+ at a safe time for lisp code to be run (*), and we may also
+ want to provide some hooks in the dispatch loop to cater
+ for modeless dialogs created by lisp (ie. to register
+ window handles to pass to IsDialogMessage).
+
+ (*) Note that MsgWaitForMultipleObjects above is an
+ internal dispatch point for messages that are sent to
+ windows created by this thread. */
+ drain_message_queue ();
+ }
+ else if (active >= nh)
{
cp = cps[active - nh];