int all_windows;
register int tlbufpos, tlendpos;
struct position pos;
- int number_of_frames_redisplayed;
+ int number_of_visible_frames;
if (noninteractive)
return;
{
Lisp_Object tail, frame;
+ number_of_visible_frames = 0;
+
FOR_EACH_FRAME (tail, frame)
{
FRAME_SAMPLE_VISIBILITY (XFRAME (frame));
+ number_of_visible_frames++;
+
/* Clear out all the display lines in which we will generate the
glyphs to display. */
init_desired_glyphs (XFRAME (frame));
Fmarker_position (XBUFFER (w->buffer)->mark))))
this_line_bufpos = -1;
- /* This is in case we goto update, below. */
- number_of_frames_redisplayed = 1;
-
tlbufpos = this_line_bufpos;
tlendpos = this_line_endpos;
if (!all_windows && tlbufpos > 0 && NILP (w->update_mode_line)
/* Recompute # windows showing selected buffer.
This will be incremented each time such a window is displayed. */
buffer_shared = 0;
- number_of_frames_redisplayed = 0;
FOR_EACH_FRAME (tail, frame)
{
(*condemn_scroll_bars_hook) (f);
if (FRAME_VISIBLE_P (f))
- {
- redisplay_windows (FRAME_ROOT_WINDOW (f), preserve_echo_area);
- number_of_frames_redisplayed++;
- }
+ redisplay_windows (FRAME_ROOT_WINDOW (f), preserve_echo_area);
/* Any scroll bars which redisplay_windows should have nuked
should now go away. */
redisplay_window (selected_window, 1, preserve_echo_area);
if (!WINDOW_FULL_WIDTH_P (w))
preserve_other_columns (w);
- number_of_frames_redisplayed = 1;
}
update:
new_count++;
}
- if (new_count != number_of_frames_redisplayed)
+ if (new_count != number_of_visible_frames)
windows_or_buffers_changed++;
}
this_line_bufpos = start;
this_line_buffer = current_buffer;
this_line_vpos = cursor_vpos;
- this_line_start_hpos = hpos;
+ this_line_start_hpos = hpos - WINDOW_LEFT_MARGIN (w);
this_line_endpos = Z - lastpos;
}
else