Redisplay.
- Emacs separates the task of updating the display from code
- modifying global state, e.g. buffer text. This way functions
- operating on buffers don't also have to be concerned with updating
- the display.
-
- Updating the display is triggered by the Lisp interpreter when it
- decides it's time to do it. This is done either automatically for
- you as part of the interpreter's command loop or as the result of
- calling Lisp functions like `sit-for'. The C function
- `redisplay_internal' in xdisp.c is the only entry into the inner
- redisplay code.
+ Emacs separates the task of updating the display -- which we call
+ "redisplay" -- from the code modifying global state, e.g. buffer
+ text. This way functions operating on buffers don't also have to
+ be concerned with updating the display as result of their
+ operations.
+
+ Redisplay is triggered by the Lisp interpreter when it decides it's
+ time to do it. This is done either automatically for you as part
+ of the interpreter's command loop, or as the result of calling Lisp
+ functions like `sit-for'. The C function `redisplay_internal' in
+ xdisp.c is the only entry into the inner redisplay code.
The following diagram shows how redisplay code is invoked. As you
can see, Lisp calls redisplay and vice versa.
and to make these changes visible. Preferably it would do that in
a moderately intelligent way, i.e. fast.
- Changes in buffer text can be deduced from window and buffer
+ At its highest level, redisplay can be divided into 3 distinct
+ steps, all of which are visible in `redisplay_internal':
+
+ . decide which windows on which frames need their windows
+ considered for redisplay
+ . for each window whose display might need to be updated, compute
+ a structure, called "glyph matrix", which describes how it
+ should look on display
+ . actually update the display of windows on the glass where the
+ newly obtained glyph matrix differs from the one produced by the
+ previous redisplay cycle
+
+ The first of these steps is done by `redisplay_internal' itself, by
+ looping through all the frames and testing their various flags,
+ such as their visibility. The result of this could be that only
+ the selected window on the selected frame must be redisplayed, or
+ it could conclude that other windows need to be considered as well.
+
+ The second step considers each window that might need to be
+ redisplayed. This could be only the selected window, or the window
+ trees of one or more frames. The function which considers a window
+ and decides whether it actually needs redisplay is
+ `redisplay_window'. It does so by looking at the changes in
+ position of point, in buffer text, in text properties, overlays,
+ etc. These changes can be deduced from window and buffer
structures, and from some global variables like `beg_unchanged' and
- `end_unchanged'. The contents of the display are additionally
- recorded in a `glyph matrix', a two-dimensional matrix of glyph
- structures. Each row in such a matrix corresponds to a line on the
- display, and each glyph in a row corresponds to a column displaying
- a character, an image, or what else. This matrix is called the
- `current glyph matrix' or `current matrix' in redisplay
- terminology.
-
- For buffer parts that have been changed since the last update, a
- second glyph matrix is constructed, the so called `desired glyph
- matrix' or short `desired matrix'. Current and desired matrix are
- then compared to find a cheap way to update the display, e.g. by
- reusing part of the display by scrolling lines. The actual update
- of the display of each window by comparing the desired and the
- current matrix is done by `update_window', which calls functions
- which draw to the glass (those functions are specific to the type
- of the window's frame: X, w32, NS, etc.).
+ `end_unchanged'. The current contents of the display are recorded
+ in a `glyph matrix', a two-dimensional matrix of glyph structures.
+ Each row in such a matrix corresponds to a line on the display, and
+ each glyph in a row corresponds to a column displaying a character,
+ an image, or what else. This matrix is called the `current glyph
+ matrix', or `current matrix', in redisplay terminology.
+
+ For buffer parts that have been changed since the last redisplay,
+ `redisplay_window' constructs a second glyph matrix is constructed,
+ the so called `desired glyph matrix' or short `desired matrix'. It
+ does so in the most optimal way possible, avoiding the examination
+ of text that didn't change, reusing portions of the current matrix
+ if possible, etc. It could, in particular, decide that a window
+ doesn't need to be redisplayed at all.
+
+ This second step of redisplay also updates the parts of the desired
+ matrix that correspond to the mode lines, header lines, and
+ tab-lines of the windows which need that; see `display_mode_lines'.
+
+ In the third and last step, the current and desired matrix are then
+ compared to find a cheap way to update the display, e.g. by reusing
+ part of the display by scrolling lines. The actual update of the
+ display of each window by comparing the desired and the current
+ matrix is done by `update_window', which calls functions which draw
+ to the glass (those functions are specific to the type of the
+ window's frame: X, w32, NS, etc.).
Once the display of a window on the glass has been updated, its
desired matrix is used to update the corresponding rows of the
current matrix, and then the desired matrix is discarded.
You will find a lot of redisplay optimizations when you start
- looking at the innards of redisplay. The overall goal of all these
- optimizations is to make redisplay fast because it is done
- frequently. Some of these optimizations are implemented by the
- following functions:
+ looking at the innards of `redisplay_window'. The overall goal of
+ all these optimizations is to make redisplay fast because it is
+ done frequently. Some of these optimizations are implemented by
+ the following functions:
. try_cursor_movement
Note that there's one more important optimization up Emacs's
sleeve, but it is related to actually redrawing the potentially
- changed portions of the window/frame, not to reproducing the
- desired matrices of those potentially changed portions. Namely,
- the function update_frame and its subroutines, which you will find
- in dispnew.c, compare the desired matrices with the current
- matrices, and only redraw the portions that changed. So it could
- happen that the functions in this file for some reason decide that
- the entire desired matrix needs to be regenerated from scratch, and
- still only parts of the Emacs display, or even nothing at all, will
- be actually delivered to the glass, because update_frame has found
- that the new and the old screen contents are similar or identical.
+ changed portions of the window/frame as part of the third step, not
+ to generating the desired matrices of those potentially changed
+ portions. Namely, the function `update_frame' and its subroutines,
+ which you will find in dispnew.c, compare the desired matrices with
+ the current matrices, and only redraw the portions that changed.
+ So it could happen that the functions in this file for some reason
+ decide that the entire desired matrix needs to be regenerated from
+ scratch, and still only parts of the Emacs display, or even nothing
+ at all, will be actually delivered to the glass, because
+ `update_frame' has found that the new and the old screen contents
+ are similar or identical.
Desired matrices.
redisplay tries to optimize its work, and thus only generates
glyphs for rows that need to be updated on the screen. Rows that
don't need to be updated are left "disabled", and their contents
- should be ignored.
+ in the desired matrix should be ignored.
The function `display_line' is the central function to look at if
you are interested in how the rows of the desired matrix are