(let ((old-x pong-x)
(old-y pong-y))
-
+ ;; Erase the last ball position.
+ (when (and (> old-y 0)
+ (< old-y (- pong-height 1)))
+ ;; If the ball hit the bat in the column where bats are positioned,
+ ;; and therefore changed its x direction, draw again the bat cell.
+ (if (or (and (= old-x 2) (< 0 pong-xx))
+ (and (= old-x (- pong-width 3)) (> 0 pong-xx)))
+ (gamegrid-set-cell old-x old-y pong-bat)
+ (gamegrid-set-cell old-x old-y pong-blank)))
+
+ ;; Update the ball position.
(setq pong-x (+ pong-x pong-xx))
- (setq pong-y (+ pong-y pong-yy))
-
- (if (and (> old-y 0)
- (< old-y (- pong-height 1)))
- (gamegrid-set-cell old-x old-y pong-blank))
-
+ ;; If the ball would go out of bounds, put it against the border.
+ (cond
+ ((<= (+ pong-y pong-yy) 0)
+ (setq pong-yy (- pong-yy))
+ (setq pong-y 1))
+ ((>= (+ pong-y pong-yy) (- pong-height 1))
+ (setq pong-yy (- pong-yy))
+ (setq pong-y (- pong-height 2)))
+ (t
+ (setq pong-y (+ pong-y pong-yy))
+ ;; Check if the ball is against the border now,
+ ;; and change the y direction if it is.
+ (when (or (<= pong-y 1) (>= pong-y (- pong-height 2)))
+ (setq pong-yy (- pong-yy)))))
+
+ ;; Draw the ball in its new position.
(if (and (> pong-y 0)
(< pong-y (- pong-height 1)))
(gamegrid-set-cell pong-x pong-y pong-ball))
+ ;; Hit bat, score a goal, or nothing.
(cond
- ((or (= pong-x 3) (= pong-x 2))
- (if (and (>= pong-y pong-bat-player1)
- (< pong-y (+ pong-bat-player1 pong-bat-width)))
- (and
- (setq pong-yy (+ pong-yy
- (cond
- ((= pong-y pong-bat-player1) -1)
- ((= pong-y (1+ pong-bat-player1)) 0)
- (t 1))))
- (setq pong-xx (- pong-xx)))))
-
- ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
- (if (and (>= pong-y pong-bat-player2)
- (< pong-y (+ pong-bat-player2 pong-bat-width)))
- (and
- (setq pong-yy (+ pong-yy
- (cond
- ((= pong-y pong-bat-player2) -1)
- ((= pong-y (1+ pong-bat-player2)) 0)
- (t 1))))
- (setq pong-xx (- pong-xx)))))
-
- ((<= pong-y 1)
- (setq pong-yy (- pong-yy)))
-
- ((>= pong-y (- pong-height 2))
- (setq pong-yy (- pong-yy)))
+ ((and (or (= pong-x 3) (= pong-x 2))
+ (> 0 pong-xx) ; Collide with the bat if headed towards it.
+ (>= pong-y pong-bat-player1)
+ (< pong-y (+ pong-bat-player1 pong-bat-width)))
+ (setq pong-yy (+ pong-yy
+ (cond
+ ((= pong-y pong-bat-player1) -1)
+ ((= pong-y (1+ pong-bat-player1)) 0)
+ (t 1))))
+ (setq pong-xx (- pong-xx)))
+
+ ((and (or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
+ (< 0 pong-xx) ; Collide with the bat if headed towards it.
+ (>= pong-y pong-bat-player2)
+ (< pong-y (+ pong-bat-player2 pong-bat-width)))
+ (setq pong-yy (+ pong-yy
+ (cond
+ ((= pong-y pong-bat-player2) -1)
+ ((= pong-y (1+ pong-bat-player2)) 0)
+ (t 1))))
+ (setq pong-xx (- pong-xx)))
((< pong-x 1)
(setq pong-score-player2 (1+ pong-score-player2))