/* Where the cursor actually is. */
struct cursor_pos phys_cursor;
- /* Cursor type last drawn on the window. Used for X frames; -1
- initially. */
- int phys_cursor_type;
+ /* Cursor type and width of last cursor drawn on the window.
+ Used for X and w32 frames; -1 initially. */
+ int phys_cursor_type, phys_cursor_width;
/* This is handy for undrawing the cursor. */
int phys_cursor_ascent, phys_cursor_height;