(goto-char edebug-buffer-outside-point))
;; ... nothing more.
)
+ (edebug--overlay-breakpoints-remove (point-min) (point-max))
;; Could be an option to keep eval display up.
(if edebug-eval-buffer (kill-buffer edebug-eval-buffer))
(with-timeout-unsuspend edebug-with-timeout-suspend)
(setq signal-hook-function #'edebug-signal)
(if edebug-backtrace-buffer
(kill-buffer edebug-backtrace-buffer))
- (edebug--overlay-breakpoints-remove (point-min) (point-max))
;; Remember selected-window after recursive-edit.
;; (setq edebug-inside-window (selected-window))