+2002-09-25 Oliver Scholz <alkibiades@gmx.de>
+
+ * gamegrid.el (gamegrid-face): new variable to emulate a
+ buffer-local default face.
+ (gamegrid-xbm): new variable; XBM image as a replacement for
+ `gamegrid-xpm' on Emacsen compiled without XPM-support.
+ (gamegrid-colorize-glyph): Ported XEmacs-code for the generation
+ of images to Emacs.
+ (gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to
+ convert XEmacs-type image descriptors.
+ (gamegrid-color-display-p): Removed. (Use `display-colors-p'
+ instead.)
+ (gamegrid-make-image-from-vector): New function. Convert XEmacs'
+ image descriptors.
+ (gamegrid-display-type): Use Emacs' standard `display-.*-p'
+ functions to check for display capabilities. Fix the recognition
+ of image-support in Emacs 21 by this way.
+ (gamegrid-hide-cursor): Removed.
+ (gamegrid-setup-default-font): Ported the code from XEmacs to
+ Emacs: create a new face and assign the variable `gamegrid-face'
+ to it. Make sure that the face is not higher than the smallest
+ image used by the game.
+ (gamegrid-initialize-display): Use `(setq cursor-type nil)'
+ instead of `gamegrid-hide-cursor'.
+ (gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an
+ image in the buffer, instead of applying a face. [This is because
+ Emacs display-tables are not as capable as the display-tables in
+ XEmacs. Maybe this function should be renamed to reflect the
+ change?]
+ (gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put
+ the face held by `gamegrid-face' in an overlay over the whole
+ buffer to emulate a buffer-local default-face.
+
2002-09-25 Kenichi Handa <handa@etl.go.jp>
* international/mule-diag.el (list-character-sets): Use the buffer