int i;
- struct gcpro gcpro1;
-
/* In order to build the menus, we need to call the keymap
accessors. They all call QUIT. But this function is called
during redisplay, during which a quit is fatal. So inhibit
menu_bar_items_vector = Fmake_vector (make_number (24), Qnil);
menu_bar_items_index = 0;
- GCPRO1 (menu_bar_items_vector);
-
/* Build our list of keymaps.
If we recognize a function key and replace its escape sequence in
keybuf with its symbol, or if the sequence starts with a mouse
menu_bar_items_index = i;
Vinhibit_quit = oquit;
- UNGCPRO;
return menu_bar_items_vector;
}
\f
menu_bar_one_keymap_changed_items = Qnil;
staticpro (&menu_bar_one_keymap_changed_items);
+ menu_bar_items_vector = Qnil;
+ staticpro (&menu_bar_items_vector);
+
defsubr (&Sevent_convert_list);
defsubr (&Sread_key_sequence);
defsubr (&Sread_key_sequence_vector);