/* Return non-zero if COLOR_NAME is a shade of gray (or white or
- black) on frame F. The algorithm is taken from 20.2 faces.el. */
+ black) on frame F.
+
+ The criterion implemented here is not a terribly sophisticated one. */
static int
face_color_gray_p (f, color_name)
int gray_p;
if (defined_color (f, color_name, &color, 0))
- gray_p = ((abs (color.red - color.green)
- < max (color.red, color.green) / 20)
- && (abs (color.green - color.blue)
- < max (color.green, color.blue) / 20)
- && (abs (color.blue - color.red)
- < max (color.blue, color.red) / 20));
+ gray_p = (/* Any color sufficiently close to black counts as grey. */
+ (color.red < 5000 && color.green < 5000 && color.blue < 5000)
+ ||
+ ((abs (color.red - color.green)
+ < max (color.red, color.green) / 20)
+ && (abs (color.green - color.blue)
+ < max (color.green, color.blue) / 20)
+ && (abs (color.blue - color.red)
+ < max (color.blue, color.red) / 20)));
else
gray_p = 0;