XPoint* relative_pos;
{
window_state* ws = &mw->menu.windows [level];
- unsigned int x = level == 0 ? ws->x : ws->x + mw->menu.shadow_thickness;
- unsigned int y = level == 0 ? ws->y : ws->y + mw->menu.shadow_thickness;
+ int x = level == 0 ? ws->x : ws->x + mw->menu.shadow_thickness;
+ int y = level == 0 ? ws->y : ws->y + mw->menu.shadow_thickness;
relative_pos->x = ev->x_root - x;
relative_pos->y = ev->y_root - y;
return (x < ev->x_root && ev->x_root < x + ws->width