it->glyph_row->fill_line_p = 1;
/* If current character of IT is not ASCII, make sure we have the
- ASCII face. This will be automatically undone the next time
- get_next_display_element returns a multibyte character. Note
- that the character will always be single byte in unibyte text. */
+ ASCII face. This will be automatically undone the next time
+ get_next_display_element returns a multibyte character. Note
+ that the character will always be single byte in unibyte
+ text. */
if (!ASCII_CHAR_P (it->c))
{
it->face_id = FACE_FOR_CHAR (f, face, 0, -1, Qnil);