move_it_in_display_line_to (struct it *, ptrdiff_t, int,
enum move_operation_enum);
void move_it_vertically_backward (struct it *, int);
+static void get_visually_first_element (struct it *);
static void init_to_row_start (struct it *, struct window *,
struct glyph_row *);
static int init_to_row_end (struct it *, struct window *,
eassert (STRINGP (it->string));
it->current.string_pos = pos->string_pos;
it->method = GET_FROM_STRING;
+ it->end_charpos = SCHARS (it->string);
+ /* Set up the bidi iterator for this overlay string. */
+ if (it->bidi_p)
+ {
+ it->bidi_it.string.lstring = it->string;
+ it->bidi_it.string.s = NULL;
+ it->bidi_it.string.schars = SCHARS (it->string);
+ it->bidi_it.string.bufpos = it->overlay_strings_charpos;
+ it->bidi_it.string.from_disp_str = it->string_from_display_prop_p;
+ it->bidi_it.string.unibyte = !it->multibyte_p;
+ bidi_init_it (IT_STRING_CHARPOS (*it), IT_STRING_BYTEPOS (*it),
+ FRAME_WINDOW_P (it->f), &it->bidi_it);
+
+ /* Synchronize the state of the bidi iterator with
+ pos->string_pos. For any string position other than
+ zero, this will be done automagically when we resume
+ iteration over the string and get_visually_first_element
+ is called. But if string_pos is zero, and the string is
+ to be reordered for display, we need to resync manually,
+ since it could be that the iteration state recorded in
+ pos ended at string_pos of 0 moving backwards in string. */
+ if (CHARPOS (pos->string_pos) == 0)
+ {
+ get_visually_first_element (it);
+ if (IT_STRING_CHARPOS (*it) != 0)
+ do {
+ /* Paranoia. */
+ eassert (it->bidi_it.charpos < it->bidi_it.string.schars);
+ bidi_move_to_visually_next (&it->bidi_it);
+ } while (it->bidi_it.charpos != 0);
+ }
+ eassert (IT_STRING_CHARPOS (*it) == it->bidi_it.charpos
+ && IT_STRING_BYTEPOS (*it) == it->bidi_it.bytepos);
+ }
}
if (CHARPOS (pos->string_pos) >= 0)
IT should already be filled with that string. */
it->current.string_pos = pos->string_pos;
eassert (STRINGP (it->string));
+ if (it->bidi_p)
+ bidi_init_it (IT_STRING_CHARPOS (*it), IT_STRING_BYTEPOS (*it),
+ FRAME_WINDOW_P (it->f), &it->bidi_it);
}
/* Restore position in display vector translations, control