x_dnd_last_protocol_version,
event->xbutton.x_root,
event->xbutton.y_root,
- x_dnd_selection_timestamp,
+ event->xbutton.time,
x_dnd_wanted_action,
event->xbutton.button,
event->xbutton.state);
xev->detail, dnd_state,
xev->time);
else
- x_dnd_send_position (x_dnd_frame, x_dnd_last_seen_window,
- x_dnd_last_protocol_version, xev->root_x,
- xev->root_y, x_dnd_selection_timestamp,
- x_dnd_wanted_action, xev->detail, dnd_state);
+ x_dnd_send_position (x_dnd_frame,
+ x_dnd_last_seen_window,
+ x_dnd_last_protocol_version,
+ xev->root_x, xev->root_y,
+ xev->time, x_dnd_wanted_action,
+ xev->detail, dnd_state);
goto XI_OTHER;
}