same directionality. */
it.bidi_p = false;
+ int start_x;
if (vertical_offset != 0)
{
int last_y;
+ WINDOW_HEADER_LINE_HEIGHT (w));
start = clip_to_bounds (BEGV, IT_CHARPOS (it), ZV);
start_y = it.current_y;
+ start_x = it.current_x;
}
else
{
reseat_at_previous_visible_line_start (&it);
it.current_x = it.hpos = 0;
if (IT_CHARPOS (it) != start)
- move_it_to (&it, start, -1, -1, -1, MOVE_TO_POS);
+ {
+ void *it1data = NULL;
+ struct it it1;
+
+ SAVE_IT (it1, it, it1data);
+ move_it_to (&it, start, -1, -1, -1, MOVE_TO_POS);
+ /* We could have a display property at START, in which case
+ asking move_it_to to stop at START will overshoot and
+ stop at position after START. So we try again, stopping
+ before START, and account for the width of the last
+ buffer position manually. */
+ if (IT_CHARPOS (it) > start && start > BEGV)
+ {
+ ptrdiff_t it1pos = IT_CHARPOS (it1);
+ int it1_x = it1.current_x;
+
+ RESTORE_IT (&it, &it1, it1data);
+ /* If START - 1 is the beginning of screen line,
+ move_it_to will not move, so we need to use a
+ lower-level move_it_in_display_line subroutine, and
+ tell it to move just 1 pixel, so it stops at the next
+ display element. */
+ if (start - 1 > it1pos)
+ move_it_to (&it, start - 1, -1, -1, -1, MOVE_TO_POS);
+ else
+ move_it_in_display_line (&it, start, it1_x + 1,
+ MOVE_TO_POS | MOVE_TO_X);
+ move_it_to (&it, start - 1, -1, -1, -1, MOVE_TO_POS);
+ start_x = it.current_x;
+ /* If we didn't change our buffer position, the pixel
+ width of what's here was not yet accounted for; do it
+ manually. */
+ if (IT_CHARPOS (it) == start - 1)
+ start_x += it.pixel_width;
+ }
+ else
+ {
+ start_x = it.current_x;
+ bidi_unshelve_cache (it1data, true);
+ }
+ }
+ else
+ start_x = it.current_x;
}
/* Now move to TO. */
- int start_x = it.current_x;
int move_op = MOVE_TO_POS | MOVE_TO_Y;
int to_x = -1;
it.current_y = start_y;