This is mostly to avoid interface hassles with time/srand/rand.
* lib-src/update-game-score.c (main): Don’t use ‘srand’ or ‘time’.
(lock_file): Don’t sleep if we unlocked the lock file. When
sleeping, always just sleep 1 s. This avoids the need for calling
‘time’ and ‘rand’, the utility of which was dubious anyway.
ptrdiff_t scorecount, scorealloc;
ptrdiff_t max_scores = MAX_SCORES;
- srand (time (0));
-
while ((c = getopt (argc, argv, "hrm:d:")) != -1)
switch (c)
{
return -1;
attempts = 0;
}
-
- sleep ((rand () & 1) + 1);
+ else
+ sleep (1);
}
close (fd);