Return the number found, and store them in a vector in *VEC_PTR.
Store in *LEN_PTR the size allocated for the vector.
Store in *NEXT_PTR the next position after POS where an overlay starts,
- or ZV if there are no more overlays.
+ or ZV if there are no more overlays between POS and ZV.
Store in *PREV_PTR the previous position before POS where an overlay ends,
or where an overlay starts which ends at or after POS;
- or BEGV if there are no such overlays.
+ or BEGV if there are no such overlays from BEGV to POS.
NEXT_PTR and/or PREV_PTR may be 0, meaning don't store that info.
*VEC_PTR and *LEN_PTR should contain a valid vector and size
DEFUN ("next-overlay-change", Fnext_overlay_change, Snext_overlay_change,
1, 1, 0,
doc: /* Return the next position after POS where an overlay starts or ends.
-If there are no more overlay boundaries after POS, return (point-max). */)
+If there are no overlay boundaries from POS to (point-max),
+the value is (point-max). */)
(pos)
Lisp_Object pos;
{
DEFUN ("previous-overlay-change", Fprevious_overlay_change,
Sprevious_overlay_change, 1, 1, 0,
doc: /* Return the previous position before POS where an overlay starts or ends.
-If there are no more overlay boundaries before POS, return (point-min). */)
+If there are no overlay boundaries from (point-min) to POS,
+the value is (point-min). */)
(pos)
Lisp_Object pos;
{