* Fringes:: Controlling window fringes.
* Fringe Bitmaps:: Customizing fringe bitmaps.
* Scroll Bars:: Controlling vertical scroll bars.
-* Pointer Shapes:: Controlling the mouse pointer shape.
+* Pointer Shape:: Controlling the mouse pointer shape.
* Display Property:: Enabling special display features.
* Images:: Displaying images in Emacs buffers.
* Buttons:: Adding clickable buttons to Emacs buffers.
window take note of the new values by calling @code{set-window-buffer}
specifying the same buffer that is already displayed.
-@node Pointer Shapes
-@section Pointer Shapes
+@node Pointer Shape
+@section Pointer Shape
Normally, the mouse pointer has the @code{text} shape over text and
the @code{arrow} shape over window areas which do not correspond to
@end example
The form @var{NUM} specifies a fractional width or height of the
-default frame font size. The form @code(@var{NUM})} specifies an
+default frame font size. The form @code{(@var{NUM})} specifies an
absolute number of pixels. If a symbol @var{SYMBOL} is specified, its
buffer-local variable binding is used.
to the left edge of the text area. For example, @samp{:align-to 0} in a
header-line aligns with the first text column in the text area.
- The value of the form @code(@var{NUM} . @var{EXPR})} is the value of
+ The value of the form @code{(@var{NUM} . @var{EXPR})} is the value of
@var{NUM} multiplied by the value of the expression @var{EXPR}. For
example, @samp{(2 . in)} specifies a width of 2 inches, while
@samp{(0.5 . IMAGE)} specifies half the width (or height) of the
* Other Image Types:: Various other formats are supported.
* Defining Images:: Convenient ways to define an image for later use.
* Showing Images:: Convenient ways to display an image once it is defined.
-* Image Slices:: Displaying image slices.
* Image Cache:: Internal mechanisms of image display.
@end menu
be a float or integer.
A polygon is a cons
-@code(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
+@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
where each pair in the vector describes one corner in the polygon.
When the mouse pointer is above a hot-spot area of an image, the