your objects, to give off an eerie glow."))
(if (and (= dun-current-room fourth-vermont-intersection) dun-hole)
(progn
- (dun-mprincl"You fall into a hole in the ground.")
- (setq dun-current-room vermont-station)
- (dun-describe-room vermont-station)))
+ (if (not dun-inbus)
+ (progn
+ (dun-mprincl"You fall into a hole in the ground.")
+ (setq dun-current-room vermont-station)
+ (dun-describe-room vermont-station))
+ (progn
+ (dun-mprincl
+"The bus falls down a hole in the ground and explodes.")
+ (dun-die "burning")))))
(if (> dun-current-room endgame-computer-room)
(progn