"Scroll down all visible windows."
(interactive "P")
(let ((num-windows (count-windows))
- (count 1))
- (if (> num-windows 1)
- (progn (other-window 1)
- (while (< count num-windows)
- (if (not (eq (point) (point-max)))
- (progn (call-interactively 'next-line)))
- (other-window 1)
- (setq count (1+ count)))))))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (if (not (eq (point) (point-max)))
+ (call-interactively 'next-line))
+ (other-window 1)
+ (setq count (1+ count))))))
(defun scroll-all-scroll-up-all (arg)
"Scroll up all visible windows."
(interactive "P")
(let ((num-windows (count-windows))
- (count 1))
- (if (> num-windows 1)
- (progn (other-window 1)
- (while (< count num-windows)
- (if (not (eq (point) (point-min)))
- (progn (call-interactively 'previous-line)))
- (other-window 1)
- (setq count (1+ count)))))))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (if (not (eq (point) (point-min)))
+ (call-interactively 'previous-line))
+ (other-window 1)
+ (setq count (1+ count))))))
(defun scroll-all-page-down-all (arg)
"Page down in all visible windows."
(interactive "P")
(let ((num-windows (count-windows))
- (count 1))
- (if (> num-windows 1)
- (progn (other-window 1)
- (while (< count num-windows)
- (call-interactively 'scroll-up)
- (other-window 1)
- (setq count (1+ count)))))))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (condition-case nil
+ (call-interactively 'scroll-up) (end-of-buffer nil))
+ (other-window 1)
+ (setq count (1+ count))))))
(defun scroll-all-page-up-all (arg)
"Page up in all visible windows."
(interactive "P")
(let ((num-windows (count-windows))
- (count 1))
- (if (> num-windows 1)
- (progn (other-window 1)
- (while (< count num-windows)
- (call-interactively 'scroll-down)
- (other-window 1)
- (setq count (1+ count)))))))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (condition-case nil
+ (call-interactively 'scroll-down) (beginning-of-buffer nil))
+ (other-window 1)
+ (setq count (1+ count))))))
+
+(defun scroll-all-beginning-of-buffer-all (arg)
+ "Go to the beginning of the buffer in all visible windows."
+ (interactive "P")
+ (let ((num-windows (count-windows))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (beginning-of-buffer)
+ (other-window 1)
+ (setq count (1+ count))))))
+
+(defun scroll-all-end-of-buffer-all (arg)
+ "Go to the end of the buffer in all visible windows."
+ (interactive "P")
+ (let ((num-windows (count-windows))
+ (count 1))
+ (when (> num-windows 1)
+ (other-window 1)
+ (while (< count num-windows)
+ (end-of-buffer)
+ (other-window 1)
+ (setq count (1+ count))))))
(defun scroll-all-check-to-scroll ()
((eq this-command 'scroll-up)
(call-interactively 'scroll-all-page-down-all))
((eq this-command 'scroll-down)
- (call-interactively 'scroll-all-page-up-all))))
-
+ (call-interactively 'scroll-all-page-up-all))
+ ((eq this-command 'beginning-of-buffer)
+ (call-interactively 'scroll-all-beginning-of-buffer-all))
+ ((eq this-command 'end-of-buffer)
+ (call-interactively 'scroll-all-end-of-buffer-all))))
+
;;;###autoload
(defun scroll-all-mode (arg)