#include "charset.h"
#include "ccl.h"
#include "coding.h"
-#include <paths.h>
+#include <epaths.h>
#include "process.h"
#include "syssignal.h"
#include "systty.h"
: PATH_DOC));
/* Check the EMACSPATH environment variable, defaulting to the
- PATH_EXEC path from paths.h. */
+ PATH_EXEC path from epaths.h. */
Vexec_path = decode_env_path ("EMACSPATH", PATH_EXEC);
Vexec_directory = Ffile_name_as_directory (Fcar (Vexec_path));
Vexec_path = nconc2 (decode_env_path ("PATH", ""), Vexec_path);
#ifndef standalone
#include "buffer.h"
#include "charset.h"
-#include <paths.h>
+#include <epaths.h>
#include "commands.h"
#include "keyboard.h"
#include "termhooks.h"
"*List of directories to search for files to load.\n\
Each element is a string (directory name) or nil (try default directory).\n\
Initialized based on EMACSLOADPATH environment variable, if any,\n\
-otherwise to default specified by file `paths.h' when Emacs was built.");
+otherwise to default specified by file `epaths.h' when Emacs was built.");
DEFVAR_BOOL ("load-in-progress", &load_in_progress,
"Non-nil iff inside of `load'.");