#ifdef HAVE_WINDOW_SYSTEM
extern Lisp_Object Qtop, Qbottom, Qcenter;
+extern Lisp_Object Qup, Qdown, Qleft, Qright;
/* Non-nil means that newline may flow into the right fringe. */
int rn, nrows = w->current_matrix->nrows;
int y;
int redraw_p = 0;
- Lisp_Object ind;
- int boundary_pos = 0, arrow_pos = 0;
- int empty_pos = 0;
+ Lisp_Object boundary_top = Qnil, boundary_bot = Qnil;
+ Lisp_Object arrow_top = Qnil, arrow_bot = Qnil;
+ Lisp_Object empty_pos;
+ Lisp_Object ind = Qnil;
if (w->pseudo_window_p)
return 0;
if (!MINI_WINDOW_P (w)
&& (ind = XBUFFER (w->buffer)->indicate_buffer_boundaries, !NILP (ind)))
{
- int do_eob = 1, do_bob = 1;
- Lisp_Object arrows;
-
- if (CONSP (ind))
- arrows = XCDR (ind), ind = XCAR (ind);
+ if (EQ (ind, Qleft) || EQ (ind, Qright))
+ boundary_top = boundary_bot = arrow_top = arrow_bot = ind;
+ else if (CONSP (ind) && CONSP (XCAR (ind)))
+ {
+ Lisp_Object pos;
+ if (pos = Fassq (Qt, ind), !NILP (pos))
+ boundary_top = boundary_bot = arrow_top = arrow_bot = XCDR (pos);
+ if (pos = Fassq (Qtop, ind), !NILP (pos))
+ boundary_top = XCDR (pos);
+ if (pos = Fassq (Qbottom, ind), !NILP (pos))
+ boundary_bot = XCDR (pos);
+ if (pos = Fassq (Qup, ind), !NILP (pos))
+ arrow_top = XCDR (pos);
+ if (pos = Fassq (Qdown, ind), !NILP (pos))
+ arrow_bot = XCDR (pos);
+ }
else
- arrows = ind;
-
- if (EQ (ind, Qleft))
- boundary_pos = -1;
- else if (EQ (ind, Qright))
- boundary_pos = 1;
+ ind = Qnil;
+ }
- if (EQ (arrows, Qleft))
- arrow_pos = -1;
- else if (EQ (arrows, Qright))
- arrow_pos = 1;
+ if (!NILP (ind))
+ {
+ int do_eob = 1, do_bob = 1;
for (y = 0, rn = 0;
y < yb && rn < nrows;
row->indicate_bob_p = row->indicate_top_line_p = 0;
row->indicate_eob_p = row->indicate_bottom_line_p = 0;
- if (!NILP (ind)
+ if (!NILP (boundary_top)
&& MATRIX_ROW_START_CHARPOS (row) <= BUF_BEGV (XBUFFER (w->buffer)))
row->indicate_bob_p = do_bob, do_bob = 0;
- else if (!NILP (arrows)
+ else if (!NILP (arrow_top)
&& (WINDOW_WANTS_HEADER_LINE_P (w) ? 1 : 0) == rn)
row->indicate_top_line_p = 1;
- if (!NILP (ind)
+ if (!NILP (boundary_bot)
&& MATRIX_ROW_END_CHARPOS (row) >= BUF_ZV (XBUFFER (w->buffer)))
row->indicate_eob_p = do_eob, do_eob = 0;
- else if (!NILP (arrows)
+ else if (!NILP (arrow_bot)
&& y + row->height >= yb)
row->indicate_bottom_line_p = 1;
}
}
- if (EQ (XBUFFER (w->buffer)->indicate_empty_lines, Qright))
- empty_pos = 1;
- else if (EQ (XBUFFER (w->buffer)->indicate_empty_lines, Qleft))
- empty_pos = -1;
+ empty_pos = XBUFFER (w->buffer)->indicate_empty_lines;
+ if (!NILP (empty_pos) && !EQ (empty_pos, Qright))
+ empty_pos = WINDOW_LEFT_FRINGE_WIDTH (w) == 0 ? Qright : Qleft;
for (y = 0, rn = 0;
y < yb && rn < nrows;
left = row->left_user_fringe_bitmap;
left_face_id = row->left_user_fringe_face_id;
}
- else if (row->indicate_bob_p && boundary_pos <= 0)
- left = ((row->indicate_eob_p && boundary_pos < 0)
+ else if (row->indicate_bob_p && EQ (boundary_top, Qleft))
+ left = ((row->indicate_eob_p && EQ (boundary_bot, Qleft))
? LEFT_BRACKET_BITMAP : TOP_LEFT_ANGLE_BITMAP);
- else if (row->indicate_eob_p && boundary_pos < 0)
+ else if (row->indicate_eob_p && EQ (boundary_bot, Qleft))
left = BOTTOM_LEFT_ANGLE_BITMAP;
else if (row->truncated_on_left_p)
left = LEFT_TRUNCATION_BITMAP;
else if (MATRIX_ROW_CONTINUATION_LINE_P (row))
left = CONTINUATION_LINE_BITMAP;
- else if (row->indicate_empty_line_p && empty_pos <= 0)
+ else if (row->indicate_empty_line_p && EQ (empty_pos, Qleft))
left = ZV_LINE_BITMAP;
- else if (row->indicate_top_line_p && arrow_pos <= 0)
+ else if (row->indicate_top_line_p && EQ (arrow_top, Qleft))
left = UP_ARROW_BITMAP;
- else if (row->indicate_bottom_line_p && arrow_pos < 0)
+ else if (row->indicate_bottom_line_p && EQ (arrow_bot, Qleft))
left = DOWN_ARROW_BITMAP;
else
left = NO_FRINGE_BITMAP;
right = row->right_user_fringe_bitmap;
right_face_id = row->right_user_fringe_face_id;
}
- else if (row->indicate_bob_p && boundary_pos > 0)
- right = ((row->indicate_eob_p && boundary_pos >= 0)
+ else if (row->indicate_bob_p && EQ (boundary_top, Qright))
+ right = ((row->indicate_eob_p && EQ (boundary_bot, Qright))
? RIGHT_BRACKET_BITMAP : TOP_RIGHT_ANGLE_BITMAP);
- else if (row->indicate_eob_p && boundary_pos >= 0)
+ else if (row->indicate_eob_p && EQ (boundary_bot, Qright))
right = BOTTOM_RIGHT_ANGLE_BITMAP;
else if (row->truncated_on_right_p)
right = RIGHT_TRUNCATION_BITMAP;
else if (row->continued_p)
right = CONTINUED_LINE_BITMAP;
- else if (row->indicate_top_line_p && arrow_pos > 0)
+ else if (row->indicate_top_line_p && EQ (arrow_top, Qright))
right = UP_ARROW_BITMAP;
- else if (row->indicate_bottom_line_p && arrow_pos >= 0)
+ else if (row->indicate_bottom_line_p && EQ (arrow_bot, Qright))
right = DOWN_ARROW_BITMAP;
- else if (row->indicate_empty_line_p
- && (empty_pos > 0
- || (WINDOW_LEFT_FRINGE_WIDTH (w) == 0 && empty_pos == 0)))
+ else if (row->indicate_empty_line_p && EQ (empty_pos, Qright))
right = ZV_LINE_BITMAP;
else
right = NO_FRINGE_BITMAP;
If WINDOW is nil, use selected window. If POS is nil, use value of point
in that window. Return value is a cons (LEFT . RIGHT) where LEFT and RIGHT
are the fringe bitmap numbers for the bitmaps in the left and right fringe,
-resp. Return nil if POS is not visible in WINDOW. */)
+resp. If left or right fringe is empty, the corresponding element is nil.
+Return nil if POS is not visible in WINDOW. */)
(pos, window)
Lisp_Object pos, window;
{
row = MATRIX_FIRST_TEXT_ROW (w->current_matrix);
row = row_containing_pos (w, textpos, row, NULL, 0);
if (row)
- return Fcons (make_number (row->left_fringe_bitmap),
- make_number (row->right_fringe_bitmap));
+ return Fcons ((row->left_fringe_bitmap == NO_FRINGE_BITMAP
+ ? Qnil : make_number (row->left_fringe_bitmap)),
+ (row->right_fringe_bitmap == NO_FRINGE_BITMAP
+ ? Qnil : make_number (row->right_fringe_bitmap)));
else
return Qnil;
}