* obsolete/lucid.el: Don't warn about any CL functions in this file.
+ * play/landmark.el (lm-prompt-for-move):
+ * play/gomoku.el (gomoku-prompt-for-move): Remove nonsensical code.
+
* progmodes/idlw-complete-structtag.el: Remove unused dec `name'.
* progmodes/idlwave.el (idlwave-routine-entry-compare-twins)
"Display a message asking for Human's move."
(message (if (zerop gomoku-number-of-human-moves)
"Your move? (Move to a free square and hit X, RET ...)"
- "Your move?"))
- ;; This may seem silly, but if one omits the following line (or a similar
- ;; one), the cursor may very well go to some place where POINT is not.
- ;; FIXME: this can't be right!! --Stef
- (save-excursion (set-buffer (other-buffer))))
+ "Your move?")))
(defun gomoku-prompt-for-other-game ()
"Ask for another game, and start it."
"Display a message asking for Human's move."
(message (if (zerop lm-number-of-human-moves)
"Your move? (move to a free square and hit X, RET ...)"
- "Your move?"))
- ;; This may seem silly, but if one omits the following line (or a similar
- ;; one), the cursor may very well go to some place where POINT is not.
- ;; FIXME: this can't be right!! --Stef
- (save-excursion (set-buffer (other-buffer))))
+ "Your move?")))
(defun lm-prompt-for-other-game ()
"Ask for another game, and start it."