* FRAME_LINE_HEIGHT (it->f));
else if (it->f->extra_line_spacing > 0)
it->extra_line_spacing = it->f->extra_line_spacing;
+ it->max_extra_line_spacing = 0;
}
/* If realized faces have been removed, e.g. because of face
{
int nlines, h;
struct it it2, it3;
- int start_pos = IT_CHARPOS (*it);
+ int start_pos;
+ move_further_back:
xassert (dy >= 0);
+ start_pos = IT_CHARPOS (*it);
+
/* Estimate how many newlines we must move back. */
nlines = max (1, dy / FRAME_LINE_HEIGHT (it->f));
a line height of 13 pixels each, recentering with point
on the bottom line will try to move -39/2 = 19 pixels
backward. Try to avoid moving into the first line. */
- && it->current_y - target_y > line_height / 3 * 2
+ && it->current_y - target_y > line_height * 2 / 3
&& IT_CHARPOS (*it) > BEGV)
{
TRACE_MOVE ((stderr, " not far enough -> move_vert %d\n",
target_y - it->current_y));
- move_it_vertically (it, target_y - it->current_y);
- xassert (IT_CHARPOS (*it) >= BEGV);
+ dy = it->current_y - target_y;
+ goto move_further_back;
}
else if (target_y >= it->current_y + line_height
&& IT_CHARPOS (*it) < ZV)
{
if (dy <= 0)
move_it_vertically_backward (it, -dy);
- else if (dy > 0)
+ else
{
TRACE_MOVE ((stderr, "move_it_v: from %d, %d\n", IT_CHARPOS (*it), dy));
move_it_to (it, ZV, -1, it->current_y + dy, -1,
/* DVPOS == 0 means move to the start of the screen line. */
move_it_vertically_backward (it, 0);
xassert (it->current_x == 0 && it->hpos == 0);
+ /* Let next call to line_bottom_y calculate real line height */
+ last_height = 0;
}
else if (dvpos > 0)
move_it_to (it, -1, -1, -1, it->vpos + dvpos, MOVE_TO_VPOS);
height = it.current_y + last_height;
else
height = it.current_y + it.max_ascent + it.max_descent;
- height -= it.extra_line_spacing;
+ height -= min (it.extra_line_spacing, it.max_extra_line_spacing);
height = (height + unit - 1) / unit;
}
{
row->height = row->phys_height = it->last_visible_y - row->y;
row->ascent = row->phys_ascent = 0;
+ row->extra_line_spacing = 0;
}
row->full_width_p = 1;
row = MATRIX_ROW (matrix, w->cursor.vpos);
/* If the cursor row is not partially visible, there's nothing to do. */
- if (!MATRIX_ROW_PARTIALLY_VISIBLE_P (row))
+ if (!MATRIX_ROW_PARTIALLY_VISIBLE_P (w, row))
return 1;
/* If the row the cursor is in is taller than the window's height,
{
start_display (&it, w, scroll_margin_pos);
if (this_scroll_margin)
- move_it_vertically (&it, - this_scroll_margin);
+ move_it_vertically_backward (&it, this_scroll_margin);
if (extra_scroll_margin_lines)
move_it_by_lines (&it, - extra_scroll_margin_lines, 0);
scroll_margin_pos = it.current.pos;
if (amount_to_scroll <= 0)
return SCROLLING_FAILED;
- move_it_vertically (&it, - amount_to_scroll);
+ move_it_vertically_backward (&it, amount_to_scroll);
startp = it.current.pos;
}
}
/* if PT is not in the glyph row, give up. */
rc = CURSOR_MOVEMENT_MUST_SCROLL;
}
- else if (MATRIX_ROW_PARTIALLY_VISIBLE_P (row))
+ else if (MATRIX_ROW_PARTIALLY_VISIBLE_P (w, row))
{
if (PT == MATRIX_ROW_END_CHARPOS (row)
&& !row->ends_at_zv_p
if (it.current_y <= 0)
{
init_iterator (&it, w, PT, PT_BYTE, NULL, DEFAULT_FACE_ID);
- move_it_vertically (&it, 0);
+ move_it_vertically_backward (&it, 0);
xassert (IT_CHARPOS (it) <= PT);
it.current_y = 0;
}
/* Give up if old or new display is scrolled vertically. We could
make this function handle this, but right now it doesn't. */
start_row = MATRIX_FIRST_TEXT_ROW (w->current_matrix);
- if (w->vscroll || MATRIX_ROW_PARTIALLY_VISIBLE_P (start_row))
+ if (w->vscroll || MATRIX_ROW_PARTIALLY_VISIBLE_P (w, start_row))
return 0;
/* The variable new_start now holds the new window start. The old
start = start_row->start.pos;
/* If there are no more rows to try, or just one, give up. */
if (start_row == MATRIX_MODE_LINE_ROW (w->current_matrix) - 1
- || w->vscroll || MATRIX_ROW_PARTIALLY_VISIBLE_P (start_row)
+ || w->vscroll || MATRIX_ROW_PARTIALLY_VISIBLE_P (w, start_row)
|| CHARPOS (start) == ZV)
{
clear_glyph_matrix (w->desired_matrix);
row->height = it->max_ascent + it->max_descent;
row->phys_ascent = it->max_phys_ascent;
row->phys_height = it->max_phys_ascent + it->max_phys_descent;
+ row->extra_line_spacing = it->max_extra_line_spacing;
}
/* Compute the width of this line. */
row->pixel_width -= it->truncation_pixel_width;
row->ascent = row->phys_ascent = 0;
row->height = row->phys_height = row->visible_height = 1;
+ row->extra_line_spacing = 0;
}
/* Compute a hash code for this row. */
row->height = it->max_ascent + it->max_descent;
row->phys_ascent = it->max_phys_ascent;
row->phys_height = it->max_phys_ascent + it->max_phys_descent;
+ row->extra_line_spacing = it->max_extra_line_spacing;
/* Loop generating characters. The loop is left with IT on the next
character to display. */
row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent);
row->phys_height = max (row->phys_height,
it->max_phys_ascent + it->max_phys_descent);
+ row->extra_line_spacing = max (row->extra_line_spacing,
+ it->max_extra_line_spacing);
set_iterator_to_next (it, 1);
continue;
}
row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent);
row->phys_height = max (row->phys_height,
it->max_phys_ascent + it->max_phys_descent);
+ row->extra_line_spacing = max (row->extra_line_spacing,
+ it->max_extra_line_spacing);
if (it->current_x - it->pixel_width < it->first_visible_x)
row->x = x - it->first_visible_x;
}
row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent);
row->phys_height = max (row->phys_height,
it->max_phys_ascent + it->max_phys_descent);
+ row->extra_line_spacing = max (row->extra_line_spacing,
+ it->max_extra_line_spacing);
/* End of this display line if row is continued. */
if (row->continued_p || row->ends_at_zv_p)
row->height = it->max_ascent + it->max_descent;
row->phys_ascent = it->max_phys_ascent;
row->phys_height = it->max_phys_ascent + it->max_phys_descent;
+ row->extra_line_spacing = it->max_extra_line_spacing;
/* This condition is for the case that we are called with current_x
past last_visible_x. */
row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent);
row->phys_height = max (row->phys_height,
it->max_phys_ascent + it->max_phys_descent);
+ row->extra_line_spacing = max (row->extra_line_spacing,
+ it->max_extra_line_spacing);
x += glyph->pixel_width;
++i;
}
it->current_x += it->pixel_width;
if (extra_line_spacing > 0)
- it->descent += extra_line_spacing;
+ {
+ it->descent += extra_line_spacing;
+ if (extra_line_spacing > it->max_extra_line_spacing)
+ it->max_extra_line_spacing = extra_line_spacing;
+ }
it->max_ascent = max (it->max_ascent, it->ascent);
it->max_descent = max (it->max_descent, it->descent);