If OBJECT is a window, then that window's buffer is used, but
window-specific overlays are considered only if they are associated
with OBJECT. */
-static Lisp_Object
+Lisp_Object
get_pos_property (position, prop, object)
Lisp_Object position, object;
register Lisp_Object prop;
}
{ /* Now check the text-properties. */
- int stickiness = text_property_stickiness (Qfield, position);
+ int stickiness = text_property_stickiness (prop, position);
if (stickiness > 0)
- return Fget_text_property (position, Qfield, Qnil);
+ return Fget_text_property (position, prop, Qnil);
else if (stickiness < 0 && XINT (position) > BEGV)
return Fget_text_property (make_number (XINT (position) - 1),
- Qfield, Qnil);
+ prop, Qnil);
else
return Qnil;
}