It's often necessary to update the representation of a single
object in a table (e.g a struct, whose identity does not change
when its slots'
values are changed). To do so, now the function may be called
like this:
(vtable-update-object table object)
Instead of like this:
(vtable-update-object table object object)
This also documents the behavior of the just-discovered limitation filed
as bug#69837.
* lisp/emacs-lisp/vtable.el (vtable-update-object): Make 'old-object'
argument optional. (Bug#69666)
* doc/misc/vtable.texi (Interface Functions): Update documentation.
* etc/NEWS: Add news entry.
(cherry picked from commit
393f58c85aeb78f814866ccaad9ae7efd3fa6766)
also updates the displayed table.
@end defun
-@defun vtable-update-object table object old-object
-Change @var{old-object} into @var{object} in @var{table}. This also
-updates the displayed table.
+@defun vtable-update-object table object &optional old-object
+Update @var{object}'s representation in @var{table}. Optional argument
+@var{old-object}, if non-@code{nil}, means to replace @var{old-object}
+with @var{object} and redisplay the associated row in the table. In
+either case, if the existing object is not found in the table (being
+compared with @code{equal}), signal an error.
This has the same effect as calling @code{vtable-remove-object} and
then @code{vtable-insert-object}, but is more efficient.
+
+Note a limitation: if the table's buffer is not in a visible window, or
+if its window has changed width since it was updated, updating the table
+is not possible, and an error is signaled.
@end defun
@defun vtable-column table index
(and (arrayp executing-kbd-macro)
(>= executing-kbd-macro-index (length executing-kbd-macro))))
++++
+** 'vtable-update-object' updates an existing object with just two arguments.
+It is now possible to update the representation of an object in a vtable
+by calling 'vtable-update-object' with just the vtable and the object as
+arguments. (Previously the 'old-object' argument was required which, in
+this case, would mean repeating the object in the argument list.) When
+replacing an object with a different one, passing both the new and old
+objects is still necessary.
+
\f
* Changes in Emacs 30.1 on Non-Free Operating Systems
(goto-char (prop-match-beginning match))
(end-of-line)))
-(defun vtable-update-object (table object old-object)
- "Replace OLD-OBJECT in TABLE with OBJECT."
+(defun vtable-update-object (table object &optional old-object)
+ "Update OBJECT's representation in TABLE.
+If OLD-OBJECT is non-nil, replace OLD-OBJECT with OBJECT and display it.
+In either case, if the existing object is not found in the table (being
+compared with `equal'), signal an error. Note a limitation: if TABLE's
+buffer is not in a visible window, or if its window has changed width
+since it was updated, updating the TABLE is not possible, and an error
+is signaled."
+ (unless old-object
+ (setq old-object object))
(let* ((objects (vtable-objects table))
(inhibit-read-only t))
;; First replace the object in the object storage.
(error "Can't find the old object"))
(setcar (cdr objects) object))
;; Then update the cache...
+ ;; FIXME: If the table's buffer has no visible window, or if its
+ ;; width has changed since the table was updated, the cache key will
+ ;; not match and the object can't be updated. (Bug #69837).
(if-let ((line-number (seq-position (car (vtable--cache table)) old-object
(lambda (a b)
(equal (car a) b))))