for (i = 0; i < nbytes; i += nbytes)
{
c = string_char_and_length (m + i, nbytes - i, &char_bytes);
- work[0] = (SINGLE_BYTE_CHAR_P (c)
+ work[0] = (ASCII_CHAR_P (c)
? c
: multibyte_char_to_unibyte (c, Qnil));
insert_1_both (work, 1, 1, 1, 0, 0);
for (i = 0; i < nbytes; i += n)
{
c = string_char_and_length (s + i, nbytes - i, &n);
- work[0] = (SINGLE_BYTE_CHAR_P (c)
+ work[0] = (ASCII_CHAR_P (c)
? c
: multibyte_char_to_unibyte (c, Qnil));
insert_1_both (work, 1, 1, 1, 0, 0);
ASCII face. This will be automatically undone the next time
get_next_display_element returns a multibyte character. Note
that the character will always be single byte in unibyte text. */
- if (!SINGLE_BYTE_CHAR_P (it->c))
+ if (!ASCII_CHAR_P (it->c))
{
it->face_id = FACE_FOR_CHAR (f, face, 0);
}
&& glyph->u.ch == ' '))
&& trailing_whitespace_p (glyph->charpos))
{
- int face_id = lookup_named_face (f, Qtrailing_whitespace, 0);
+ int face_id = lookup_named_face (f, Qtrailing_whitespace);
while (glyph >= start
&& BUFFERP (glyph->object)