do them directly. */
if (EQ (this_command, Qforward_char) && PT < ZV)
{
- struct Lisp_Vector *dp
+ struct Lisp_Char_Table *dp
= window_display_table (XWINDOW (selected_window));
lose = FETCH_CHAR (PT);
SET_PT (PT + 1);
}
else if (EQ (this_command, Qbackward_char) && PT > BEGV)
{
- struct Lisp_Vector *dp
+ struct Lisp_Char_Table *dp
= window_display_table (XWINDOW (selected_window));
SET_PT (PT - 1);
lose = FETCH_CHAR (PT);
if (!lose
&& (PT == ZV || FETCH_CHAR (PT) == '\n'))
{
- struct Lisp_Vector *dp
+ struct Lisp_Char_Table *dp
= window_display_table (XWINDOW (selected_window));
int lose = c;