XPoint* relative_pos;
{
window_state* ws = &mw->menu.windows [level];
- int x = level == 0 ? ws->x : ws->x + mw->menu.shadow_thickness;
- int y = level == 0 ? ws->y : ws->y + mw->menu.shadow_thickness;
+ int shadow = level == 0 ? 0 : mw->menu.shadow_thickness;
+ int x = ws->x + shadow;
+ int y = ws->y + shadow;
relative_pos->x = ev->x_root - x;
relative_pos->y = ev->y_root - y;
- return (x < ev->x_root && ev->x_root < x + ws->width
- && y < ev->y_root && ev->y_root < y + ws->height);
+ return (x - shadow < ev->x_root && ev->x_root < x + ws->width
+ && y - shadow < ev->y_root && ev->y_root < y + ws->height);
}
static Boolean