Fix antinews menu description.
Update VERSION to match elisp.texi.
Update the detailed node listing to match elisp.texi.
@c Version of the manual and of Emacs.
@c Please remember to update the edition number in README as well.
-@set VERSION 2.9
+@set VERSION 3.0
@set EMACSVER 23.0.96
+@set DATE July 2009
@dircategory Emacs
@direntry
@title GNU Emacs Lisp Reference Manual
@subtitle Volume 1
@subtitle For Emacs Version @value{EMACSVER}
-@subtitle Revision @value{VERSION}, June 2007
+@subtitle Revision @value{VERSION}, @value{DATE}
@author by Bil Lewis, Dan LaLiberte, Richard Stallman
@author and the GNU Manual Group
Appendices
-* Antinews:: Info for users downgrading to Emacs 21.
+* Antinews:: Info for users downgrading to Emacs 22.
* GNU Free Documentation License:: The license for this documentation
* GPL:: Conditions for copying and changing GNU Emacs.
* Tips:: Advice and coding conventions for Emacs Lisp.
* Buffer Type:: The basic object of editing.
* Marker Type:: A position in a buffer.
* Window Type:: What makes buffers visible.
-* Frame Type:: Windows subdivide frames.
+* Frame Type:: Windows subdivide frames.
+* Terminal Type:: A terminal device displays frames.
* Window Configuration Type:: Recording the way a frame is subdivided.
* Frame Configuration Type:: Recording the status of all frames.
-* Process Type:: A process running on the underlying OS.
+* Process Type:: A subprocess of Emacs running on the underlying OS.
* Stream Type:: Receive or send characters.
* Keymap Type:: What function a keystroke invokes.
* Overlay Type:: How an overlay is represented.
+* Font Type:: Fonts for displaying text.
Numbers
* Setting Variables:: Storing new values in variables.
* Variable Scoping:: How Lisp chooses among local and global values.
* Buffer-Local Variables:: Variable values in effect only in one buffer.
-* Future Local Variables:: New kinds of local values we might add some day.
* File Local Variables:: Handling local variable lists in files.
+* Directory Local Variables:: Local variables common to all files in a directory.
+* Frame-Local Variables:: Frame-local bindings for variables.
* Variable Aliases:: Variables that are aliases for other variables.
* Variables with Restricted Values:: Non-constant variables whose value can
@emph{not} be an arbitrary Lisp object.
* Completion Commands:: Minibuffer commands that do completion.
* High-Level Completion:: Convenient special cases of completion
(reading buffer name, file name, etc.)
-* Reading File Names:: Using completion to read file names.
+* Reading File Names:: Using completion to read file names and
+ shell commands.
+* Completion Styles:: Specifying rules for performing completion.
* Programmed Completion:: Finding the completions for a given file name.
Command Loop
* Command Overview:: How the command loop reads commands.
* Defining Commands:: Specifying how a function should read arguments.
* Interactive Call:: Calling a command, so that it will read arguments.
+* Distinguish Interactive:: Making a command distinguish interactive calls.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Adjusting Point:: Adjustment of point after a command.
* Input Events:: What input looks like when you read it.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
-* Accessing Events:: Functions to extract info from events.
+* Accessing Mouse:: Functions to extract info from mouse events.
+* Accessing Scroll:: Functions to get info from scroll bar events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
* Killing Buffers:: Buffers exist until explicitly killed.
* Indirect Buffers:: An indirect buffer shares text with some
other buffer.
+* Swapping Text:: Swapping text between two buffers.
* Buffer Gap:: The gap in the buffer.
Windows
* Displaying Buffers:: Higher-level functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
+* Dedicated Windows:: How to avoid displaying another buffer in
+ a specific window.
* Window Point:: Each window has its own location of point.
-* Window Start:: The display-start position controls which text
- is on-screen in the window.
+* Window Start and End:: Buffer positions indicating which text is
+ on-screen in a window.
* Textual Scrolling:: Moving text up and down through the window.
* Vertical Scrolling:: Moving the contents up and down on the window.
* Horizontal Scrolling:: Moving the contents sideways on the window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Tree:: The layout and sizes of all windows in a frame.
* Window Configurations:: Saving and restoring the state of the screen.
+* Window Parameters:: Associating additional information with windows.
* Window Hooks:: Hooks for scrolling, window size changes,
redisplay going past a certain point,
or window configuration changes.
Frames
* Creating Frames:: Creating additional frames.
-* Multiple Terminals:: Creating frames on other displays.
+* Multiple Terminals:: Displaying on several different devices.
* Frame Parameters:: Controlling frame size, position, font, etc.
+* Terminal Parameters:: Parameters common for all frames on terminal.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Format Properties:: Properties for representing formatting of text.
* Sticky Properties:: How inserted text gets properties from
neighboring text.
-* Saving Properties:: Saving text properties in files, and reading
- them back.
* Lazy Properties:: Computing text properties in a lazy fashion
only when text is examined.
* Clickable Text:: Using text properties to make regions of text
do something when you click on them.
-* Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
* Fields:: The @code{field} property defines
fields within the buffer.
* Not Intervals:: Why text properties do not use
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
* Character Codes:: How unibyte and multibyte relate to
codes of individual characters.
+* Character Properties:: Character attributes that define their
+ behavior and handling.
* Character Sets:: The space of possible character codes
is divided into various character sets.
-* Chars and Bytes:: More information about multibyte encodings.
-* Splitting Characters:: Converting a character to its byte sequence.
* Scanning Charsets:: Which character sets are used in a buffer?
* Translation of Characters:: Translation tables are used for conversion.
* Coding Systems:: Coding systems are conversions for saving files.
* Output from Processes:: Collecting output from an asynchronous subprocess.
* Sentinels:: Sentinels run when process run-status changes.
* Query Before Exit:: Whether to query if exiting will kill a process.
+* System Processes:: Accessing other processes running on your system.
* Transaction Queues:: Transaction-based communication with subprocesses.
* Network:: Opening network connections.
* Network Servers:: Network servers let Emacs accept net connections.
* Low-Level Network:: Lower-level but more general function
to create connections and servers.
* Misc Network:: Additional relevant functions for network connections.
+* Serial Ports:: Communicating with serial ports.
* Byte Packing:: Using bindat to pack and unpack binary data.
Receiving Output from Processes
* Attribute Functions:: Functions to examine and set face attributes.
* Displaying Faces:: How Emacs combines the faces specified for
a character.
-* Font Selection:: Finding the best available font for a face.
+* Face Remapping:: Remapping faces to alternative definitions.
* Face Functions:: How to define and examine faces.
* Auto Faces:: Hook for automatic face assignment.
+* Font Selection:: Finding the best available font for a face.
* Font Lookup:: Looking up the names of available fonts
and information about them.
* Fontsets:: A fontset is a collection of fonts
that handle a range of character sets.
+* Low-Level Font:: Lisp representation of character display fonts.
Fringes
@c Version of the manual and of Emacs.
@c Please remember to update the edition number in README as well.
-@set VERSION 2.9
+@set VERSION 3.0
@set EMACSVER 23.0.96
+@set DATE July 2009
@dircategory Emacs
@direntry
@title GNU Emacs Lisp Reference Manual
@subtitle Volume 2
@subtitle For Emacs Version @value{EMACSVER}
-@subtitle Revision @value{VERSION}, June 2007
+@subtitle Revision @value{VERSION}, @value{DATE}
@author by Bil Lewis, Dan LaLiberte, Richard Stallman
@author and the GNU Manual Group
Appendices
-* Antinews:: Info for users downgrading to Emacs 21.
+* Antinews:: Info for users downgrading to Emacs 22.
* GNU Free Documentation License:: The license for this documentation
* GPL:: Conditions for copying and changing GNU Emacs.
* Tips:: Advice and coding conventions for Emacs Lisp.
* Buffer Type:: The basic object of editing.
* Marker Type:: A position in a buffer.
* Window Type:: What makes buffers visible.
-* Frame Type:: Windows subdivide frames.
+* Frame Type:: Windows subdivide frames.
+* Terminal Type:: A terminal device displays frames.
* Window Configuration Type:: Recording the way a frame is subdivided.
* Frame Configuration Type:: Recording the status of all frames.
-* Process Type:: A process running on the underlying OS.
+* Process Type:: A subprocess of Emacs running on the underlying OS.
* Stream Type:: Receive or send characters.
* Keymap Type:: What function a keystroke invokes.
* Overlay Type:: How an overlay is represented.
+* Font Type:: Fonts for displaying text.
Numbers
* Setting Variables:: Storing new values in variables.
* Variable Scoping:: How Lisp chooses among local and global values.
* Buffer-Local Variables:: Variable values in effect only in one buffer.
-* Future Local Variables:: New kinds of local values we might add some day.
* File Local Variables:: Handling local variable lists in files.
+* Directory Local Variables:: Local variables common to all files in a directory.
+* Frame-Local Variables:: Frame-local bindings for variables.
* Variable Aliases:: Variables that are aliases for other variables.
* Variables with Restricted Values:: Non-constant variables whose value can
@emph{not} be an arbitrary Lisp object.
* Completion Commands:: Minibuffer commands that do completion.
* High-Level Completion:: Convenient special cases of completion
(reading buffer name, file name, etc.)
-* Reading File Names:: Using completion to read file names.
+* Reading File Names:: Using completion to read file names and
+ shell commands.
+* Completion Styles:: Specifying rules for performing completion.
* Programmed Completion:: Finding the completions for a given file name.
Command Loop
* Command Overview:: How the command loop reads commands.
* Defining Commands:: Specifying how a function should read arguments.
* Interactive Call:: Calling a command, so that it will read arguments.
+* Distinguish Interactive:: Making a command distinguish interactive calls.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Adjusting Point:: Adjustment of point after a command.
* Input Events:: What input looks like when you read it.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
-* Accessing Events:: Functions to extract info from events.
+* Accessing Mouse:: Functions to extract info from mouse events.
+* Accessing Scroll:: Functions to get info from scroll bar events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
* Killing Buffers:: Buffers exist until explicitly killed.
* Indirect Buffers:: An indirect buffer shares text with some
other buffer.
+* Swapping Text:: Swapping text between two buffers.
* Buffer Gap:: The gap in the buffer.
Windows
* Displaying Buffers:: Higher-level functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
+* Dedicated Windows:: How to avoid displaying another buffer in
+ a specific window.
* Window Point:: Each window has its own location of point.
-* Window Start:: The display-start position controls which text
- is on-screen in the window.
+* Window Start and End:: Buffer positions indicating which text is
+ on-screen in a window.
* Textual Scrolling:: Moving text up and down through the window.
* Vertical Scrolling:: Moving the contents up and down on the window.
* Horizontal Scrolling:: Moving the contents sideways on the window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Tree:: The layout and sizes of all windows in a frame.
* Window Configurations:: Saving and restoring the state of the screen.
+* Window Parameters:: Associating additional information with windows.
* Window Hooks:: Hooks for scrolling, window size changes,
redisplay going past a certain point,
or window configuration changes.
Frames
* Creating Frames:: Creating additional frames.
-* Multiple Terminals:: Creating frames on other displays.
+* Multiple Terminals:: Displaying on several different devices.
* Frame Parameters:: Controlling frame size, position, font, etc.
+* Terminal Parameters:: Parameters common for all frames on terminal.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Format Properties:: Properties for representing formatting of text.
* Sticky Properties:: How inserted text gets properties from
neighboring text.
-* Saving Properties:: Saving text properties in files, and reading
- them back.
* Lazy Properties:: Computing text properties in a lazy fashion
only when text is examined.
* Clickable Text:: Using text properties to make regions of text
do something when you click on them.
-* Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
* Fields:: The @code{field} property defines
fields within the buffer.
* Not Intervals:: Why text properties do not use
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
* Character Codes:: How unibyte and multibyte relate to
codes of individual characters.
+* Character Properties:: Character attributes that define their
+ behavior and handling.
* Character Sets:: The space of possible character codes
is divided into various character sets.
-* Chars and Bytes:: More information about multibyte encodings.
-* Splitting Characters:: Converting a character to its byte sequence.
* Scanning Charsets:: Which character sets are used in a buffer?
* Translation of Characters:: Translation tables are used for conversion.
* Coding Systems:: Coding systems are conversions for saving files.
* Output from Processes:: Collecting output from an asynchronous subprocess.
* Sentinels:: Sentinels run when process run-status changes.
* Query Before Exit:: Whether to query if exiting will kill a process.
+* System Processes:: Accessing other processes running on your system.
* Transaction Queues:: Transaction-based communication with subprocesses.
* Network:: Opening network connections.
* Network Servers:: Network servers let Emacs accept net connections.
* Low-Level Network:: Lower-level but more general function
to create connections and servers.
* Misc Network:: Additional relevant functions for network connections.
+* Serial Ports:: Communicating with serial ports.
* Byte Packing:: Using bindat to pack and unpack binary data.
Receiving Output from Processes
* Attribute Functions:: Functions to examine and set face attributes.
* Displaying Faces:: How Emacs combines the faces specified for
a character.
-* Font Selection:: Finding the best available font for a face.
+* Face Remapping:: Remapping faces to alternative definitions.
* Face Functions:: How to define and examine faces.
* Auto Faces:: Hook for automatic face assignment.
+* Font Selection:: Finding the best available font for a face.
* Font Lookup:: Looking up the names of available fonts
and information about them.
* Fontsets:: A fontset is a collection of fonts
that handle a range of character sets.
+* Low-Level Font:: Lisp representation of character display fonts.
Fringes