#ifndef HAVE_X_WINDOWS
+/* Set the screen dimensions so that it can show no less than
+ ROWS x COLS frame. */
+void
+dos_set_window_size (rows, cols)
+ int *rows, *cols;
+{
+ char video_name[30];
+ Lisp_Object video_mode;
+ int video_mode_value;
+ int have_vga = 0;
+ union REGS regs;
+ int current_rows = ScreenRows (), current_cols = ScreenCols ();
+
+ if (*rows == current_rows && *cols == current_cols)
+ return;
+
+ /* Do we have a VGA? */
+ regs.x.ax = 0x1a00;
+ int86 (0x10, ®s, ®s);
+ if (regs.h.al == 0x1a && regs.h.bl > 5 && regs.h.bl < 13)
+ have_vga = 1;
+
+ mouse_off ();
+
+ /* If the user specify a special video mode for these dimensions,
+ use that mode. */
+ sprintf (video_name, "screen-dimensions-%dx%d", *rows, *cols);
+ video_mode = XSYMBOL (Fintern_soft (build_string (video_name),
+ Qnil))-> value;
+
+ if (INTEGERP (video_mode)
+ && (video_mode_value = XINT (video_mode)) > 0)
+ {
+ regs.x.ax = video_mode_value;
+ int86 (0x10, ®s, ®s);
+ regs.h.bl = 0;
+ regs.x.ax = 0x1003;
+ int86 (0x10, ®s, ®s);
+ }
+
+ /* Find one of the dimensions supported by standard EGA/VGA
+ which gives us at least the required dimensions. */
+
+#if __DJGPP__ > 1
+
+ else
+ {
+ static struct {
+ int rows;
+ int need_vga;
+ } std_dimension[] = {
+ {25, 0},
+ {28, 1},
+ {35, 0},
+ {40, 1},
+ {43, 0},
+ {50, 1}
+ };
+ int i = 0;
+
+ while (i < sizeof (std_dimension) / sizeof (std_dimension[0]))
+ {
+ if (std_dimension[i].need_vga <= have_vga
+ && std_dimension[i].rows >= *rows)
+ {
+ if (std_dimension[i].rows != current_rows
+ || *cols != current_cols)
+ _set_screen_lines (*rows);
+ break;
+ }
+ }
+ }
+
+#else /* not __DJGPP__ > 1 */
+
+ else if (*rows <= 25)
+ {
+ if (current_rows != 25 || current_cols != 80)
+ {
+ regs.x.ax = 3;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 0x1101;
+ regs.h.bl = 0;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 0x1200;
+ regs.h.bl = 32;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 3;
+ int86 (0x10, ®s, ®s);
+ }
+ }
+ else if (*rows <= 50)
+ if (have_vga && (current_rows != 50 || current_cols != 80)
+ || *rows <= 43 && (current_rows != 43 || current_cols != 80))
+ {
+ regs.x.ax = 3;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 0x1112;
+ regs.h.bl = 0;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 0x1200;
+ regs.h.bl = 32;
+ int86 (0x10, ®s, ®s);
+ regs.x.ax = 0x0100;
+ regs.x.cx = 7;
+ int86 (0x10, ®s, ®s);
+ }
+#endif /* not __DJGPP__ > 1 */
+
+ if (have_mouse)
+ {
+ /* Must hardware-reset the mouse, or else it won't update
+ its notion of screen dimensions. */
+ regs.x.ax = 0;
+ int86 (0x33, ®s, ®s);
+ mouse_init ();
+ mouse_on ();
+ }
+
+ /* Tell the caller what dimensions have been REALLY set. */
+ *rows = ScreenRows ();
+ *cols = ScreenCols ();
+}
+
/*
* If we write a character in the position where the mouse is,
* the mouse cursor may need to be refreshed.