{
struct window *w = decode_window (window);
- /* TODO: It doesn't make sense to use FLOATs here, since
- the rest of the code assumes they are integers.
- So don't allow floats! ++KFS */
-
if (!NILP (left))
- CHECK_NUMBER_OR_FLOAT (left);
+ CHECK_NUMBER (left);
if (!NILP (right))
- CHECK_NUMBER_OR_FLOAT (right);
+ CHECK_NUMBER (right);
/* Check widths < 0 and translate a zero width to nil.
Margins that are too wide have to be checked elsewhere. */
followed by OTHER-ARGS--it can display BUFFER in any way it likes.
All this is done by the function found in `special-display-function'.
+If the specified frame parameters include (same-buffer . t), the
+buffer is displayed in the currently selected window. Otherwise, if
+they include (same-frame . t), the buffer is displayed in a new window
+in the currently selected frame.
+
If this variable appears \"not to work\", because you add a name to it
but that buffer still appears in the selected window, look at the
values of `same-window-buffer-names' and `same-window-regexps'.
followed by OTHER-ARGS--it can display the buffer in any way it likes.
All this is done by the function found in `special-display-function'.
+If the specified frame parameters include (same-buffer . t), the
+buffer is displayed in the currently selected window. Otherwise, if
+they include (same-frame . t), the buffer is displayed in a new window
+in the currently selected frame.
+
If this variable appears \"not to work\", because you add a regexp to it
but the matching buffers still appear in the selected window, look at the
values of `same-window-buffer-names' and `same-window-regexps'.