@cindex file-name encoding, MS-Windows
@vindex w32-unicode-filenames
When Emacs runs on MS-Windows versions that are descendants of the
-NT family (Windows 2000, XP, Vista, Windows 7, and Windows 8), the
-value of @code{file-name-coding-system} is largely ignored, as Emacs
-by default uses APIs that allow passing Unicode file names directly.
-By contrast, on Windows 9X, file names are encoded using
-@code{file-name-coding-system}, which should be set to the codepage
-(@pxref{Coding Systems, codepage}) pertinent for the current system
-locale. The value of the variable @code{w32-unicode-filenames}
+NT family (Windows 2000, XP, Vista, Windows 7, and all the later
+versions), the value of @code{file-name-coding-system} is largely
+ignored, as Emacs by default uses APIs that allow passing Unicode file
+names directly. By contrast, on Windows 9X, file names are encoded
+using @code{file-name-coding-system}, which should be set to the
+codepage (@pxref{Coding Systems, codepage}) pertinent for the current
+system locale. The value of the variable @code{w32-unicode-filenames}
controls whether Emacs uses the Unicode APIs when it calls OS
functions that accept file names. This variable is set by the startup
code to @code{nil} on Windows 9X, and to @code{t} on newer versions of
unpleasant results for characters for which they are used, and you may
wish to instruct Emacs to completely ignore them while searching for a
suitable font required to display a character. You can do that by
-adding the offending fonts to the value of @code{face-ignored-fonts}
-variable, which is a list. Here's an example to put in your
-@file{~/.emacs}:
+adding the offending fonts to the value of the variable
+@code{face-ignored-fonts}, which is a list. Here's an example to put
+in your @file{~/.emacs}:
@example
(add-to-list 'face-ignored-fonts "Some Bad Font")
customize the variable @code{keyboard-coding-system} to specify which
coding system your keyboard uses (@pxref{Terminal Coding}). Enabling
this feature will probably require you to use @key{ESC} to type Meta
-characters; however, on a console terminal or in @code{xterm}, you can
-arrange for Meta to be converted to @key{ESC} and still be able to
-type 8-bit characters present directly on the keyboard or using
-@key{Compose} or @key{AltGr} keys. @xref{User Input}.
+characters; however, on a console terminal or a terminal emulator such
+as @code{xterm}, you can arrange for Meta to be converted to @key{ESC}
+and still be able to type 8-bit characters present directly on the
+keyboard or using @key{Compose} or @key{AltGr} keys. @xref{User Input}.
@cindex @code{iso-transl} library
@cindex compose character
@dfn{logical} (or @dfn{reading}) order: the buffer or string position
of the first character you read precedes that of the next character.
Reordering of bidirectional text into the @dfn{visual} order happens
-at display time. As result, character positions no longer increase
+at display time. As a result, character positions no longer increase
monotonically with their positions on display. Emacs implements the
Unicode Bidirectional Algorithm (UBA) described in the Unicode
Standard Annex #9, for reordering of bidirectional text for display.
It deviates from the UBA only in how continuation lines are displayed
when text direction is opposite to the base paragraph direction,
-e.g. when a long line of English text appears in a right-to-left
+e.g., when a long line of English text appears in a right-to-left
paragraph.
@vindex bidi-display-reordering
Because characters are reordered for display, Emacs commands that
operate in the logical order or on stretches of buffer positions may
-produce unusual effects. For example, @kbd{C-f} and @kbd{C-b}
-commands move point in the logical order, so the cursor will sometimes
-jump when point traverses reordered bidirectional text. Similarly, a
-highlighted region covering a contiguous range of character positions
-may look discontinuous if the region spans reordered text. This is
-normal and similar to the behavior of other programs that support
-bidirectional text. If you set @code{visual-order-cursor-movement} to
-a non-@code{nil} value, cursor motion by the arrow keys follows the
-visual order on screen (@pxref{Moving Point, visual-order movement}).
+produce unusual effects. For example, the commands @kbd{C-f} and
+@kbd{C-b} move point in the logical order, so the cursor will
+sometimes jump when point traverses reordered bidirectional text.
+Similarly, a highlighted region covering a contiguous range of
+character positions may look discontinuous if the region spans
+reordered text. This is normal and similar to the behavior of other
+programs that support bidirectional text. If you set
+@code{visual-order-cursor-movement} to a non-@code{nil} value, cursor
+motion by the arrow keys follows the visual order on screen
+(@pxref{Moving Point, visual-order movement}).