it->c = it->char_to_display = ' ';
it->len = 1;
- face = FACE_FROM_ID (f, default_face->id);
if (WINDOW_LEFT_MARGIN_WIDTH (it->w) > 0
&& (it->glyph_row->used[LEFT_MARGIN_AREA]
< WINDOW_LEFT_MARGIN_WIDTH (it->w))
&& !it->glyph_row->mode_line_p
- && face && face->background != FRAME_BACKGROUND_PIXEL (f))
+ && default_face->background != FRAME_BACKGROUND_PIXEL (f))
{
struct glyph *g = it->glyph_row->glyphs[LEFT_MARGIN_AREA];
struct glyph *e = g + it->glyph_row->used[LEFT_MARGIN_AREA];
it->face_id = default_face->id;
else
it->face_id = face->id;
- face = FACE_FROM_ID (f, it->face_id);
PRODUCE_GLYPHS (it);
while (it->current_x <= it->last_visible_x)
PRODUCE_GLYPHS (it);
- face = FACE_FROM_ID (f, default_face->id);
if (WINDOW_RIGHT_MARGIN_WIDTH (it->w) > 0
&& (it->glyph_row->used[RIGHT_MARGIN_AREA]
< WINDOW_RIGHT_MARGIN_WIDTH (it->w))
&& !it->glyph_row->mode_line_p
- && face && face->background != FRAME_BACKGROUND_PIXEL (f))
+ && default_face->background != FRAME_BACKGROUND_PIXEL (f))
{
struct glyph *g = it->glyph_row->glyphs[RIGHT_MARGIN_AREA];
struct glyph *e = g + it->glyph_row->used[RIGHT_MARGIN_AREA];