+2003-04-12 Glenn Morris <gmorris@ast.cam.ac.uk>
+
+ * play/gomoku.el (gomoku-buffer-name): New constant.
+ (gomoku-mode): Doc fix. Add call to kill-all-local-variables.
+ (gomoku): Do not call gomoku-switch-to-window directly.
+ (gomoku-prompt-for-other-game): Throw an error if no new game.
+ (gomoku-switch-to-window): Use gomoku-buffer-name.
+
+ * progmodes/f90.el (f90-abbrev-start): Only offer help if
+ abbrev-mode is active.
+
+ * progmodes/fortran.el (fortran-abbrev-start): Only offer help if
+ abbrev-mode is active.
+
2003-04-12 John Paul Wallington <jpw@gnu.org>
* help-fns.el (help-add-fundoc-usage): Pass an empty string to
;;; CONSTANTS FOR BOARD
;;;
+(defconst gomoku-buffer-name "*Gomoku*"
+ "Name of the Gomoku buffer.")
+
;; You may change these values if you have a small screen or if the squares
;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1).
Other useful commands:
\\{gomoku-mode-map}
Entry to this mode calls the value of `gomoku-mode-hook' if that value
-is non-nil. One interesting value is `turn-on-font-lock'."
+is non-nil."
(interactive)
+ (kill-all-local-variables)
(setq major-mode 'gomoku-mode
mode-name "Gomoku")
(gomoku-display-statistics)
(interactive (if current-prefix-arg
(list (prefix-numeric-value current-prefix-arg)
(eval (read-minibuffer "Height: ")))))
- (gomoku-switch-to-window)
+ ;; gomoku-switch-to-window, but without the potential call to gomoku
+ ;; from gomoku-prompt-for-other-game.
+ (if (get-buffer gomoku-buffer-name)
+ (switch-to-buffer gomoku-buffer-name)
+ (when gomoku-game-in-progress
+ (setq gomoku-emacs-is-computing nil)
+ (gomoku-terminate-game 'crash-game)
+ (sit-for 4)
+ (or (y-or-n-p "Another game ") (error "Chicken !")))
+ (switch-to-buffer gomoku-buffer-name)
+ (gomoku-mode))
(cond
(gomoku-emacs-is-computing
(gomoku-crash-game))
"Ask for another game, and start it."
(if (y-or-n-p "Another game ")
(gomoku gomoku-board-width gomoku-board-height)
- (message "Chicken !")))
+ (error "Chicken !")))
(defun gomoku-offer-a-draw ()
"Offer a draw and return t if Human accepted it."
(defun gomoku-switch-to-window ()
"Find or create the Gomoku buffer, and display it."
(interactive)
- (let ((buff (get-buffer "*Gomoku*")))
- (if buff ; Buffer exists:
- (switch-to-buffer buff) ; no problem.
- (if gomoku-game-in-progress
- (gomoku-crash-game)) ; buffer has been killed or something
- (switch-to-buffer "*Gomoku*") ; Anyway, start anew.
- (gomoku-mode))))
+ (if (get-buffer gomoku-buffer-name) ; Buffer exists:
+ (switch-to-buffer gomoku-buffer-name) ; no problem.
+ (if gomoku-game-in-progress
+ (gomoku-crash-game)) ; buffer has been killed or something
+ (switch-to-buffer gomoku-buffer-name) ; Anyway, start anew.
+ (gomoku-mode)))
\f
;;;
;;; CROSSING WINNING QTUPLES.